21st Century Learning and Teaching
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Gamasutra - Alt.Ctrl.GDC Showcase: Mark Wars | #Coding #Maker #MakerED #MakerSpaces #LEARNingByDoing #Robots

Gamasutra - Alt.Ctrl.GDC Showcase: Mark Wars | #Coding #Maker #MakerED #MakerSpaces #LEARNingByDoing #Robots | 21st Century Learning and Teaching | Scoop.it

The 2018 Game Developer's Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions. Gamasutra will be talking to the developers of each of the games that have been selected for the showcase. You can find all of the interviews here.

Mark Wars will have players drawing lines with markers in order to guide their ever-moving robot to a goal before their opponent can. However, as they take turns drawing lines, there is nothing stopping them from drawing a line that will mislead their opponent's robot, creating a constant sabotage between players as well.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Coding

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=makerspace

 

Gust MEES's insight:

The 2018 Game Developer's Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions. Gamasutra will be talking to the developers of each of the games that have been selected for the showcase. You can find all of the interviews here.

Mark Wars will have players drawing lines with markers in order to guide their ever-moving robot to a goal before their opponent can. However, as they take turns drawing lines, there is nothing stopping them from drawing a line that will mislead their opponent's robot, creating a constant sabotage between players as well.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Coding

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=makerspace

 

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elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning

elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning | 21st Century Learning and Teaching | Scoop.it
Maybe you've heard of the termMaybe you've heard of the term "gamification," and perhaps you're wondering what it is and how it can be applied to eLearning. In short, gamification is the use of gameplay mechanics for non-game applications. Almost as important, as a definition of what it is, is a definition of what it's not.

 

Gamification is not the inclusion of stand-alone games in eLearning (or, whatever gamification is being applied to). It also has very little to do with art-styles, themes, or the application of narrative. Rather, game mechanics are the construct of rules that encourage users to explore and learn the properties of their possibility space through the use of feedback mechanisms. With gamification, these "possibility spaces" have been expanded beyond just games into other areas like marketing, education, the workplace, social media, philanthropy, and the Web, just to name a few.

 

As a game designer now making eLearning software, I've found that much of what is used to build engagement in games can also be applied to other interactive material such as eLearning. ...

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