eConfidence | Confidence in behaviour changes through serious games | #ModernEDU  | 21st Century Learning and Teaching | Scoop.it

The project aims at researching the use of serious game for positive behavioural changes.

 

Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change, but at the same time, their effectiveness has been analysed in several studies aiming to answer the question whether they are an effective instrument for behaviour change.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Behavior+Change