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Poly: Google veröffentlicht 3D-Bibliothek für AR und VR 

Poly: Google veröffentlicht 3D-Bibliothek für AR und VR  | 21st Century Learning and Teaching | Scoop.it

POLY:


Google veröffentlicht 3D-Bibliothek für AR und VR
Wer bisher bei der Erstellung oder der Suche von 3D-Objekten oder -Szenen wenig Erfolg hatte, für den hat Google nun Poly: Die Bibliothek umfasst Tausende von Assets für Augmented Reality - egal ob per ARCore oder per ARKit - und Virtual Reality.
Google hat mit Poly eine 3D-Bibliothek für App-Entwickler online gestellt, die Objekte für Augmented Reality und Virtual Reality enthält.

 

In einem Blogeintrag erläutert Googles Andrea Zvinakis, dass sich Poly für Apples ARKit genauso eignet wie für Googles eigenes ARCore. Die Bibliothek ist zudem mit Blocks und mit Tilt Brush für VR-Headset wie HTCs Vive verknüpft.

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2016/09/19/some-practice-examples-that-will-influence-education/

 

https://gustmees.wordpress.com/2016/05/19/a-holistic-view-of-what-will-influence-education-in-the-future/

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments

 

https://www.youtube.com/results?search_query=mixed+reality

 

 

Gust MEES's insight:

POLY:


Google veröffentlicht 3D-Bibliothek für AR und VR
Wer bisher bei der Erstellung oder der Suche von 3D-Objekten oder -Szenen wenig Erfolg hatte, für den hat Google nun Poly: Die Bibliothek umfasst Tausende von Assets für Augmented Reality - egal ob per ARCore oder per ARKit - und Virtual Reality.
Google hat mit Poly eine 3D-Bibliothek für App-Entwickler online gestellt, die Objekte für Augmented Reality und Virtual Reality enthält.

 

In einem Blogeintrag erläutert Googles Andrea Zvinakis, dass sich Poly für Apples ARKit genauso eignet wie für Googles eigenes ARCore. Die Bibliothek ist zudem mit Blocks und mit Tilt Brush für VR-Headset wie HTCs Vive verknüpft.

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2016/09/19/some-practice-examples-that-will-influence-education/

 

https://gustmees.wordpress.com/2016/05/19/a-holistic-view-of-what-will-influence-education-in-the-future/

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments

 

https://www.youtube.com/results?search_query=mixed+reality

 

 

 

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Google bringt Virtual Reality in den Chrome-Browser | #VR #Browsers 

Google bringt Virtual Reality in den Chrome-Browser | #VR #Browsers  | 21st Century Learning and Teaching | Scoop.it
Google hat Chrome mit WebVR-Technologie ausgestattet und eine kompatible Webseite mit VR-Inhalten gelauncht. Nutzer von VR-Brillen können die Technologie damit direkt über den Web-Browser erleben.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=VR

 

 

Gust MEES's insight:
Google hat Chrome mit WebVR-Technologie ausgestattet und eine kompatible Webseite mit VR-Inhalten gelauncht. Nutzer von VR-Brillen können die Technologie damit direkt über den Web-Browser erleben.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=VR

 

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Future Ready: VR, AR, and MR in the classroom beyond the novelty | #VirtualReality #MixedReality 

Future Ready: VR, AR, and MR in the classroom beyond the novelty | #VirtualReality #MixedReality  | 21st Century Learning and Teaching | Scoop.it
Future Ready: VR, AR, and MR in the classroom beyond the novelty. Classroom level application of VR, AR, and MR content is a form of job readiness. These emergent technologies are fun and exciting, they can be used to captivate students but what’s the learning value beyond that? As educators we regularly asking ourselves what…

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2016/09/19/some-practice-examples-that-will-influence-education/

 

https://gustmees.wordpress.com/2016/05/19/a-holistic-view-of-what-will-influence-education-in-the-future/

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments

 

https://www.youtube.com/results?search_query=mixed+reality

 

Gust MEES's insight:
Future Ready: VR, AR, and MR in the classroom beyond the novelty. Classroom level application of VR, AR, and MR content is a form of job readiness. These emergent technologies are fun and exciting, they can be used to captivate students but what’s the learning value beyond that? As educators we regularly asking ourselves what…

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2016/09/19/some-practice-examples-that-will-influence-education/

 

https://gustmees.wordpress.com/2016/05/19/a-holistic-view-of-what-will-influence-education-in-the-future/

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments

 

https://www.youtube.com/results?search_query=mixed+reality

 

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Google wants to introduce VR to a million British schoolchildren | #VirtualReality

Google wants to introduce VR to a million British schoolchildren | #VirtualReality | 21st Century Learning and Teaching | Scoop.it
Google is convinced about the long-term of VR. The company is heavily pushing it through affordable hardware initiatives like Google Cardboard and Daydream. And now, Mountain View is bringing it to the classroom with the aim of introducing the concept to one million British schoolchildren.

In his first visit to the UK since landing the coveted role of Google CEO, Sundar Pichai has said that Mountain View will offer VR training and resources to teachers through its Google Expeditions program.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=VR

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

Gust MEES's insight:
Google is convinced about the long-term of VR. The company is heavily pushing it through affordable hardware initiatives like Google Cardboard and Daydream. And now, Mountain View is bringing it to the classroom with the aim of introducing the concept to one million British schoolchildren.

In his first visit to the UK since landing the coveted role of Google CEO, Sundar Pichai has said that Mountain View will offer VR training and resources to teachers through its Google Expeditions program.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=VR

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

 

Trinidad Marín's curator insight, November 18, 2016 9:54 AM
Siempre aprendiendo con las tecnologías.
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Oculus Rift Is Too Cool to Ignore | #VirtualReality #VR

Oculus Rift Is Too Cool to Ignore | #VirtualReality #VR | 21st Century Learning and Teaching | Scoop.it

Oculus Rift Is Too Cool to Ignore

Now that virtual reality has arrived (again), it’s here to stay—even if it’s not clear exactly how we will end up using it.

Virtual field trips

In addition to traveling to the moon, you can use Rift to kayak down the Colorado River while checking out the Grand Canyon, tossing tiny pellets to lure passing fish. You can dive with sharks, sea turtles, and other creatures, watching exhalation bubbles seep from the spot where your face mask should be and feeling that prickly sense you get when you’re actually underwater, wondering if something is creeping up behind you.

Over the next three years, such virtual field trips will become a lot more common, says Jeremy Bailenson, founding director of Stanford University’s Virtual Human Interaction Lab. His lab built one such experience, called The Crystal Reef, which lets you swim through areas of varying acidity in the ocean to explore the effects of carbon dioxide on underwater habitats. It premiered at the Tribeca Film Festival in April, and Bailenson expects it to be available for Rift and HTC’s Vive headset in a few months.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Virtual+Reality

 

Gust MEES's insight:

Oculus Rift Is Too Cool to Ignore

Now that virtual reality has arrived (again), it’s here to stay—even if it’s not clear exactly how we will end up using it.

Virtual field trips

In addition to traveling to the moon, you can use Rift to kayak down the Colorado River while checking out the Grand Canyon, tossing tiny pellets to lure passing fish. You can dive with sharks, sea turtles, and other creatures, watching exhalation bubbles seep from the spot where your face mask should be and feeling that prickly sense you get when you’re actually underwater, wondering if something is creeping up behind you.

Over the next three years, such virtual field trips will become a lot more common, says Jeremy Bailenson, founding director of Stanford University’s Virtual Human Interaction Lab. His lab built one such experience, called The Crystal Reef, which lets you swim through areas of varying acidity in the ocean to explore the effects of carbon dioxide on underwater habitats. It premiered at the Tribeca Film Festival in April, and Bailenson expects it to be available for Rift and HTC’s Vive headset in a few months.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Virtual+Reality

 

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The Reality Of Virtual Reality: What Are Its Practical Implications For eLearning? - eLearning Industry

The Reality Of Virtual Reality: What Are Its Practical Implications For eLearning? - eLearning Industry | 21st Century Learning and Teaching | Scoop.it
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 

Gust MEES's insight:
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 

 

Kelly Pickering's curator insight, March 2, 2016 10:47 PM
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 

 

Rosemary Tyrrell, Ed.D.'s curator insight, March 3, 2016 12:03 PM
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius
 
Learn more:
 
http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR
 
http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System
 
 

Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 

 

 
Bárbara Mónica Pérez Moo's curator insight, March 8, 2016 11:35 PM
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 

 

Rescooped by Gust MEES from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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15 Fantastic Virtual Reality in Education Resources | #VR #ModernEDU

15 Fantastic Virtual Reality in Education Resources | #VR #ModernEDU | 21st Century Learning and Teaching | Scoop.it
I wanted to share some of my absolute favorite resources for virtual reality in education. Here are tools for teachers looking for new educational VR apps.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=VR

 

https://gustmees.wordpress.com/2016/09/19/some-practice-examples-that-will-influence-education/

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=VR

 

 


Via Tom D'Amico (@TDOttawa)
Gust MEES's insight:
I wanted to share some of my absolute favorite resources for virtual reality in education. Here are tools for teachers looking for new educational VR apps.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=VR

 

https://gustmees.wordpress.com/2016/09/19/some-practice-examples-that-will-influence-education/

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=VR

 

Desiree Dominguez's curator insight, June 6, 2021 11:17 PM
Various apps are being developed for teachers. 
Ricardo Mendoza's curator insight, September 16, 2021 11:24 AM
Virtual reality in Education is NOT lagging behind, worldwide more and more countries are implementing virtual videos to their educational curriculum. Its changing from trying to remember what you read or hear to learning at the same time you are doing and seeing something with virtual videos. In Virtual education students are motivate and that improves their learning process in general. 
hubercik18k@gmail.com's curator insight, January 6, 2023 12:19 PM
Information about the future of IT when considering usage for educational purpouses.
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VR video on your Android phone: How to watch it, where to find it | #VirtualReality

VR video on your Android phone: How to watch it, where to find it | #VirtualReality | 21st Century Learning and Teaching | Scoop.it
Watch immersive VR and 360-degree clips using a cheap Cardboard viewer.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=VR

 

Gust MEES's insight:
Watch immersive VR and 360-degree clips using a cheap Cardboard viewer.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=VR

 

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CoSpaces: Making 3D Virtual Reality | #VR

CoSpaces: Making 3D Virtual Reality | #VR | 21st Century Learning and Teaching | Scoop.it

CoSpaces is a free online platform that allows you to build your own 3D spaces and even experience them in virtual reality. Choose from a library of objects and characters to fill the stage and edit them to create your very own fantasy worlds.


CoSpaces makes VR creation super easy, accessible and fun – so that anyone can dive into their own virtual reality experiences.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 


Via Nik Peachey
Gust MEES's insight:

CoSpaces is a free online platform that allows you to build your own 3D spaces and even experience them in virtual reality. Choose from a library of objects and characters to fill the stage and edit them to create your very own fantasy worlds.


CoSpaces makes VR creation super easy, accessible and fun – so that anyone can dive into their own virtual reality experiences.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

Carla Arena's curator insight, February 5, 2017 10:37 AM

This is a great free platform to get students building in 3D and experiencing it through Google Cardboard or other VR headsets.

Bhushan Thapliyal's curator insight, February 5, 2017 11:37 AM

Just amazing!

RESENTICE's curator insight, February 14, 2017 4:38 AM

Plate-forme en ligne gratuite de création d'espaces virtuels en 3D  simple à utiliser

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Transforming Medical Education with Microsoft HoloLens | #MixedReality #AR #RA #AugmentedReality #VR #EdTech

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Mixed+Reality

 

Gust MEES's insight:

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Mixed+Reality

 

 

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Virtual reality — from the living room to the classroom | #VR 

Virtual reality — from the living room to the classroom | #VR  | 21st Century Learning and Teaching | Scoop.it
VR has long been heralded as a potential influential tool in academia. A 1998 study, Educational Uses of Virtual Reality Technology, published by Christine Youngblut of the Institute for Defense Analyses, found that when compared to traditional classroom environments, students of different backgrounds, ages and across a variety of different experiments generally had a positive experience with virtual reality. Moreover, their virtual lessons were evaluated as either being superior or on par with human instructors, and motivation among students was “extremely high.”

There is a coming new age in education, where students can learn by experience. This will be driven by virtual reality technology, and powered by UGC content. We are just beginning to see huge breakthroughs in the imaginative educational content that developers are creating for kids and young teenagers alike. The VR landscape is evolving — all the way from the living room to the classroom.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Virtual+Reality

 

Gust MEES's insight:
VR has long been heralded as a potential influential tool in academia. A 1998 study, Educational Uses of Virtual Reality Technology, published by Christine Youngblut of the Institute for Defense Analyses, found that when compared to traditional classroom environments, students of different backgrounds, ages and across a variety of different experiments generally had a positive experience with virtual reality. Moreover, their virtual lessons were evaluated as either being superior or on par with human instructors, and motivation among students was “extremely high.”

There is a coming new age in education, where students can learn by experience. This will be driven by virtual reality technology, and powered by UGC content. We are just beginning to see huge breakthroughs in the imaginative educational content that developers are creating for kids and young teenagers alike. The VR landscape is evolving — all the way from the living room to the classroom.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Virtual+Reality

 

 

Noa Curzon's curator insight, June 22, 2016 6:50 AM

amazing feature to enhance learning! 

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Put a HoloLens in the Classroom and I'll Happily Go Back to School | 3D | Virtual Reality

Put a HoloLens in the Classroom and I'll Happily Go Back to School | 3D | Virtual Reality | 21st Century Learning and Teaching | Scoop.it
Though they’re often being lumped together, Microsoft’s HoloLens headset is a very different beast to the Oculus Rift. Whereas the Rift wants to transport you to a whole other virtual reality world, Microsoft’s augmented reality driven HoloLens wants to invade your real world. And that gives it a far wider potential for educational application.


Learn more:


http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar


http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System


http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=HoloLens+Hologram


Gust MEES's insight:
Though they’re often being lumped together, Microsoft’s HoloLens headset is a very different beast to the Oculus Rift. Whereas the Rift wants to transport you to a whole other virtual reality world, Microsoft’s augmented reality driven HoloLens wants to invade your real world. And that gives it a far wider potential for educational application.


Learn more:


-http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar


http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System


http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=HoloLens+Hologram


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