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Passwort ändern: Server von Ubisoft gehackt

Passwort ändern: Server von Ubisoft gehackt | 21st Century Learning and Teaching | Scoop.it
Erneut sind Konten von Ubisoft-Kunden gehackt worden. Anders als im April 2013 erfolgte der Zugriff nicht über Uplay. Gefahr für Zahlungsdaten besteht nicht, Nutzer sollen ihre Passwörter ändern.
Gust MEES's insight:

 

Erneut sind Konten von Ubisoft-Kunden gehackt worden. Anders als im April 2013 erfolgte der Zugriff nicht über Uplay. Gefahr für Zahlungsdaten besteht nicht, Nutzer sollen ihre Passwörter ändern.


Learn more:


http://www.scoop.it/t/securite-pc-et-internet/?tag=Games


Gust MEES's curator insight, July 3, 2013 6:55 AM

 

Erneut sind Konten von Ubisoft-Kunden gehackt worden. Anders als im April 2013 erfolgte der Zugriff nicht über Uplay. Gefahr für Zahlungsdaten besteht nicht, Nutzer sollen ihre Passwörter ändern.

 

Learn more:

 

http://www.scoop.it/t/securite-pc-et-internet/?tag=Games

 
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Game Company Ubisoft Hacked, User Accounts Compromised

Game Company Ubisoft Hacked, User Accounts Compromised | 21st Century Learning and Teaching | Scoop.it
Ubisoft suffered a hack to one of their websites and customer data including names, emails and encrypted passwords were accessed by unauthorized third parties.
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http://www.scoop.it/t/securite-pc-et-internet/?tag=Games

 

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Kaspersky discovers hacker group targeting online games

Kaspersky discovers hacker group targeting online games | 21st Century Learning and Teaching | Scoop.it
Security firm says a group named "Winnti" has been infiltrating the servers of at least 35 games developers and publishers--many in Asia--since 2009, stealing their source codes for software piracy and virtual currency.
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http://www.scoop.it/t/21st-century-learning-and-teaching?tag=games

 

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Ubisoft hack hits millions of gamers

Ubisoft hack hits millions of gamers | 21st Century Learning and Teaching | Scoop.it
Ubisoft says email addresses and other details stored on its computers have been "illegally accessed", compromising up to 58 million accounts.
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The firm said it had 58 million people on its database at the time of attack.


Learn more:


http://www.scoop.it/t/securite-pc-et-internet/?tag=Games


Gust MEES's curator insight, July 3, 2013 6:27 AM

 

The firm said it had 58 million people on its database at the time of attack.

 

Learn more:

 

http://www.scoop.it/t/securite-pc-et-internet/?tag=Games

 
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Winnti: Cyberkriminelle greifen Onlinespiele-Publisher an

Winnti: Cyberkriminelle greifen Onlinespiele-Publisher an | 21st Century Learning and Teaching | Scoop.it
Laut Kaspersky Lab greifen Cyberkriminelle mit dem Codenamen „Winnti“ die Online-Spieleindustrie an. Die Gruppe stiehlt Quellcodes von Online-Games.
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http://www.scoop.it/t/21st-century-learning-and-teaching?tag=games

 

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AVG Insight: 90% of game hacks infected with malware

AVG Insight: 90% of game hacks infected with malware | 21st Century Learning and Teaching | Scoop.it
AVG Blogs: The latest news from the security industry. Learn about malware, exploits and other threats.

 

In our second monthly Insight, our AVG Viruslab Research Group has uncovered the sheer amount of malware prevalent in file sharing sites, which often visited by eager gamers, intent on, well, gaming the system to get shortcuts that can save a lot of time and effort in progressing their character in their game of choice.

 

===> And while this may appear a niche attack, the actual scale of the market is far bigger than you may realise. <===

 

While most of us probably know of the explosion of online gaming over the past few years, we are perhaps unaware of the dollar size of the market. Five of the top multiplayer games alone: World of Warcraft, League of Legends, Runescape, World of Tanks and Minecraft, are played by more than 330 million people worldwide and are part of a multi-billion-dollar industry.

 

===> In fact, in the investigation by our team they found it to be as high as 90% in some sites. So gamers need to be aware that they are putting themselves at risk. <===


Gust MEES's insight:

 

===> And while this may appear a niche attack, the actual scale of the market is far bigger than you may realise. <===

 

===> In fact, in the investigation by our team they found it to be as high as 90% in some sites. So gamers need to be aware that they are putting themselves at risk. <===

 

 

Check also:

 

https://gustmees.wordpress.com/2012/11/05/naivety-in-the-digital-age/

 

http://mediacenter.avg.com/content/mediacenter/en/press-tools/avg-insight/avg-insight-issue-2-april-2013.html

 

 

Gust MEES's curator insight, April 11, 2013 8:21 AM

 

===> And while this may appear a niche attack, the actual scale of the market is far bigger than you may realise. <===

 

===> In fact, in the investigation by our team they found it to be as high as 90% in some sites. So gamers need to be aware that they are putting themselves at risk. <===

 

 

Check also:

 

https://gustmees.wordpress.com/2012/11/05/naivety-in-the-digital-age/

 

http://mediacenter.avg.com/content/mediacenter/en/press-tools/avg-insight/avg-insight-issue-2-april-2013.html