Best Practices in Instructional Design & Use of Learning Technologies
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Best Practices in Instructional Design  & Use of Learning Technologies
Practical approaches & best practices in using cutting-edge learning technologies & design that is relevant to learning professionals & educators. You are most welcome to contribute relevant ideas, or links to your blog, published articles & books, or invitations to your public learning events.
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Transmedia: Storytelling for the Digital Age
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How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia]

How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia] | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight, August 31, 2013 12:20 AM


Brent Lang:  "If Ubisoft's latest campaign works out, Sam Fisher's mission will no longer be confined to game consoles.


But before the game maker could deploy the black-ops protagonist of its hit "Splinter Cell" videogames into other media platforms like novels, television and film, it needed the help of Starlight Runner Entertainment."

Henrik Safegaard - Cloneartist's curator insight, August 31, 2013 8:52 AM

The list of video game properties that have been able to leverage their audiences into other platforms, particularly film, is a short one.


I don't know but i think this could do it. Click to read the full story.

Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Transmedia: Storytelling for the Digital Age
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Video #Games: 14 in the [MoMA] Collection, for Starters | The Museum of Modern Art (NY) | #gamification

Video #Games: 14 in the [MoMA] Collection, for Starters | The Museum of Modern Art (NY) | #gamification | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that The Museum of Modern Art (MoMA) has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity.


Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight, December 1, 2012 2:04 AM

And, for the counter argument, you might like to check out Jonathan Jones' blog post: Sorry MoMA, video games are not art over at The Guardian.

Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Transmedia: Storytelling for the Digital Age
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Games For Civic Participation, Social Causes, And Fun

Games For Civic Participation, Social Causes, And Fun | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Ben Schiller: '"Games allow you to create a system that when people participate, they generate a story," says Jeff Watson, a proponent of "civic games"--play that’s not just for fun, but has some underlying social purpose.'


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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Transmedia: Storytelling for the Digital Age
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Will #storytelling take social TV’s center stage in 2013?

Will #storytelling take social TV’s center stage in 2013? | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Jacob Shwirtz:  "As social TV continues to evolve, with more start-ups, more consolidation and broader impact on our industry, it seems appropriate to take stock of 2012 and try to foresee what 2013 has in store for the hottest buzzword in the media industry."


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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Transmedia: Storytelling for the Digital Age
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OFFSHORE: a creative space between serious #games and i-docs | #gamification

OFFSHORE: a creative space between serious #games and i-docs | #gamification | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Sandra Gaudenzi: "It combines game logic and immersive interface to tackle a serious problem such as offshore oil extraction: its dangers, its economic and ecologic consequences. More than anything it tries to find a new language to engage a web audience that is game savvy, but maybe not energetically engaged" ...


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Scooped by Yael Even-Levy, PhD (Second Life: JoelleYalin)
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Gaming & The Future of Storytelling...Pros & Cons...Salman Rushdie | Novelist

Gaming & The Future of Storytelling...Pros & Cons...Salman Rushdie | Novelist | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

I greatly admire novelist Salman Rushdie and was delighted to watch this 4.39 minute video where he shares his thoughts on how the Internet and gaming is affecting the ancient art of storytelling.  He has some words of caution for us also though that we would be very wise to heed.  

Watch the video and get your mental stimulation for the day.

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