"The online educational video game site iCivics, created in 2009 by former Supreme Court Justice Sandra Day O’Connor that features civics curriculum, has partnered with EverFi, an ed-tech company focused on K-12 and higher ed. And through the partnership comes a new initiative Commons – Digital Town Square, offered free to all K-12 schools."
According to this post this game will provide an adaptive feature, have "a variety of media including simulations and animations as well as pre and post-assessments and behavioral surveys." It also includes social components, badges and avatars, and they will be meeting some of the Common Core standards. To go directly to this new iniative - Commons - Digital Town Square:
http://everfi.com/civic-education.
Via
Beth Dichter
Do you think games have a place in your classroom? This newly released data is from a survey of 694 K-8 teachers in the U.S. that the Joan Ganz Cooney Center conducted in 2013 to see how teachers are using digital games in their classrooms.
What are some of the findings?
* 74% of teachers are using games in their classroom
* 55% of students play games at least once a week
* 72% of students access games on a PC or a Mac, and 41% of teachers use a white board to share games
* The two greatest barriers are the time it takes to implement games (45%) and the cost of the games (44%)
This post from Games and Learning provides the current data in both a visual and written form. There is much more to be found on the website. You may also want to check out the Joan Ganz Cooney Center. They have also published an article on this which may be found at http://www.joanganzcooneycenter.org/2014/06/09/digital-games-in-the-classroom-a-national-surevy/