Best Practices in Instructional Design & Use of Learning Technologies
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Best Practices in Instructional Design  & Use of Learning Technologies
Practical approaches & best practices in using cutting-edge learning technologies & design that is relevant to learning professionals & educators. You are most welcome to contribute relevant ideas, or links to your blog, published articles & books, or invitations to your public learning events.
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Scooped by Yael Even-Levy, PhD (Second Life: JoelleYalin)
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Assessment, Choice, and the #Learning Brain

Assessment, Choice, and the #Learning Brain | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
The growing field of educational neuroscience, converging developmental psychology, cognitive science, and education, can help teachers and school leaders rethink how they approach assessments. While some of its initial findings merely support what educators have intuitively believed, it is also challenging many assumptions and providing new insight into best educational practices, especially regarding assessment.
ajinugraha's curator insight, November 1, 2014 12:13 AM

http://manfaatbuahdansayuran.oherbal.net/2014/11/01/manfaat-bawang-merah-untuk-berbagai-penyakit/

Vanessa Monell Mercado's curator insight, November 2, 2014 7:41 AM

I want to do a PhD on Educational Neuroscience, any suggestions? Not for the money, but for the learning and helping educators part!

media350's curator insight, March 18, 2015 10:01 AM

Can you explain the rationale behind your assessments?

Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Eclectic Technology
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Teachers Surveyed on Using #Games in Class | #gamification

Teachers Surveyed on Using #Games in Class | #gamification | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom. The numbers hint at wider use of games in the classroom and indicate teachers see the real benefit of games in helping low-performing students.

Via Beth Dichter
Beth Dichter's curator insight, June 9, 2014 9:17 PM

Do you think games have a place in your classroom? This newly released data is from a survey of 694 K-8 teachers in the U.S. that the Joan Ganz Cooney Center conducted in 2013 to see how teachers are using digital games in their classrooms.
What are some of the findings?

* 74% of teachers are using games in their classroom

* 55% of students play games at least once a week

* 72% of students access games on a PC or a Mac, and 41% of teachers use a white board to share games

* The two greatest barriers are the time it takes to implement games (45%) and the cost of the games (44%)

This post from Games and Learning provides the current data in both a visual and written form. There is much more to be found on the website. You may also want to check out the Joan Ganz Cooney Center. They have also published an article on this which may be found at http://www.joanganzcooneycenter.org/2014/06/09/digital-games-in-the-classroom-a-national-surevy/

Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Eclectic Technology
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Can E-Readers Ease Reading for Dyslexics?

Can E-Readers Ease Reading for Dyslexics? | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

"The causes of dyslexia—the disorder that makes reading excruciatingly difficult for about one in twenty school-aged children—have remained frustratingly elusive, as has anything resembling a cure. Training programs for dyslexics have proven effective at improving certain parts of the reading process, such as phonological awareness and auditory perception."

This article discusses some of the new research on dyslixia. Links are provided in the article, and two that you may want check are listed below.

New Font Helps Dyslexics Read: 

http://www.scientificamerican.com/media/inline/partner/new-font-helps-dyslexics-read.pdf ;

Extra-Large Letter Spacing Improves Reading in Dyslexia:

http://www.pnas.org/content/early/2012/05/29/1205566109.full.pdf?with-ds=yes&nbsp


Via Beth Dichter
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MOOCs: Expectations and Reality | #elearning

Fiona M. Hollands, Ph.D.
Devayani Tirthali, Ed.D.
Center for Benefit-Cost Studies of Education
Teachers College, Columbia University

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What Do Emotions Have to Do with #Learning?

What Do Emotions Have to Do with #Learning? | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

"When parents and teachers consider how children learn, it’s usually the intellectual aspects of the activity they have in mind." This article discusses "the role of feelings in learning" and states "that complex learning is almost inevitably  'an emotionally charged experience.'" 

It also turns out that negative emotions also play a productive role in learning. To learn more about how emotions may impact learning take the time to read this article. 


Via Beth Dichter
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