Creative teaching and learning
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Creative teaching and learning
New spaces for teaching, learning and supervision
Curated by Leona Ungerer
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Microsoft insists on calling AR and VR 'mixed' reality. Maybe we should too.

Microsoft insists on calling AR and VR 'mixed' reality. Maybe we should too. | Creative teaching and learning | Scoop.it

"Back in 2015, when the the world was just beginning to pay serious attention to virtual reality, Microsoft surprised everyone by announcing HoloLens. Instead of surrounding you with virtual imagery – like Oculus and every other VR company – HoloLens brought the digital world into the real. To date, it remains one of the coolest …"

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Microsoft looks to academia to usher in next wave of holographic computing with research proposal program

Microsoft looks to academia to usher in next wave of holographic computing with research proposal program | Creative teaching and learning | Scoop.it

"Microsoft announced an academic research program Monday aiming to gather proposals for HoloLens technologies that further "the role and possible  ..."

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Put a HoloLens in the classroom and I'll happily go back to school

Put a HoloLens in the classroom and I'll happily go back to school | Creative teaching and learning | Scoop.it

"Though they’re often being lumped together, Microsoft’s HoloLens headset is a very different beast to the Oculus Rift ..."

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How Minecraft might look with Microsoft's HoloLens technology - IGN

How Minecraft might look with Microsoft's HoloLens technology  - IGN | Creative teaching and learning | Scoop.it

"Imagine a Minecraft world that mixes perfectly with your living room ..."

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Cameron Stephenson's curator insight, June 29, 2017 9:19 AM

Minecarft has been used by students to build three-dimensional worlds, allows students to experience, spatial awareness, design, constructions, and evaluation of those worlds. HoloLens adds the opportunity for the Minecraft worlds to become much more engaging for students by allowing students to build their Minecraft worlds on their desks or a table in the form of a model that they can walk around. The Minecraft world could also be build large enough to allow the students to walk into their created world. This give new and engaging ways for students to design, plan, build, interact and share their constructed world. The Australian Curriculum for the Design and Technologies teaching area defines "shaping preferred futures" as the focus for this teaching area, and using HoloLens with Minecraft is a great way for students to experience this in an exciting and engaging way.

 

Building a Minecraft world also provides tailored learning experiences through scaffolding (defining parameters for the world), and diversity opportunities (students with learning difficulties may build smaller worlds, while other students may be encouraged to build larger or more complex worlds).