K-12 educators are well versed in the use of games for learning, so why don't colleges embrace the same kind of fun?
Via EDTECH@UTRGV, Peter Mellow
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We ask ourselves the same question at eCampus-IFRES. Gaming can be implemented in more way than people thinks
"Engagement and games, however, is not without controversy. At the heart of the issue is gamification, a term commonly defined as the addition of reward systems to non-game settings and contexts...."
They make me motivated, so I hope they turn this into rewards or something