3 Exciting Ways To Use Virtual Reality For Elearning | Distance Learning, mLearning, Digital Education, Technology | Scoop.it

"Spending on virtual reality (VR) hardware for university campuses is expected to almost double in 2018 to $17.8 billion, a recent report explains. By 2021, the same report states, 85% of hardware spending in US universities will be on Virtual Reality and Augmented Reality (AR) tech. Ready to make the most of virtual reality in your own elearning modules? Here are three suggestions for how to do so."


Via EDTECH@UTRGV