Distance Learning, mLearning, Digital Education, Technology
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Rescooped by Dennis Swender from Educational Technology News
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Personal Computing Is Dead, Long Live Collaborative Computing

Personal Computing Is Dead, Long Live Collaborative Computing | Distance Learning, mLearning, Digital Education, Technology | Scoop.it

"Those of us who are actively developing for the HoloLens, and for the other augmented and mixed reality devices and platforms that currently exist, are constantly looking for the next bit of news or press conference about the space. Our one hope is to find any information about the road ahead, to know that the hours we spend slaving away above our keyboards, with the weight of a head-mounted display on our neck, will lead to something as amazing as we picture it. All the analysis tends to lead down roads that say 5 to 10 years."


Via EDTECH@UTRGV
Bryce Cooper's curator insight, May 30, 2017 12:29 AM
I think that the hololens is a fantastic resource, and I hope that it gains more traction sooner rather than later. The capabilities that mixed reality could present to my own teaching in the area of history are quite profound. Students could physically experience historical events, see through the eyes of someone who was there standing on the ground when ANZAC soldiers landed at Gallipoli, or when the Treaty of Versailles was signed. Students could interact with the augmented reality and use it to create great collaborative projects. They could use it to predict outcomes of battles, from being able to physically see the circustances such as terrain and armed strength.

This resource supports the SAMR framework well, in regards to the higher order thinking aspects of Redefinition. Students can immerse themselves in a situation in VR that replaces the physical pictures, text and videos entirely, and creates a new dimension to engagement with a topic. Whilke a documentary full of firsthand footage can be insightful for a relatively recent era, VR recreations of ancient historical aspects could be invaluable for student engagement and learning. 

VR has the capability to essentially redefine the way in which students learn and engage with history, and can present all new opportunities for teachers to plan and implement interesting and engaging assessment and activities.
Rescooped by Dennis Swender from Educational Technology News
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Creating Cartoons to Spark Engagement, Learning

Creating Cartoons to Spark Engagement, Learning | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
With ToonDoo, I can create a content-related cartoon that captures students’ attention. The real magic happens when they get to create their own cartoons.

Via EDTECH@UTRGV
Raph Svensen's curator insight, May 11, 2017 4:50 AM

Just another way to engage learners using innovative tools. This article is a review of the website http://toondoo.com/