Spark Behavior Change with Narrative Game-based Learning | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
The only people who love change more than bank employees are bank customers, right? Not so much. Changing behavior is tough in any environment. But getting skeptical customers to use newfangled banking apps—after an equally hesitant employee pitches those apps—is a tall order.

Via Marta Torán