Distance Learning, mLearning, Digital Education, Technology
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Distance Learning, mLearning, Digital Education, Technology
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Rescooped by Dennis Swender from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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VR and AR tools are enhancing biology and health and wellness classes for students through safe, VR labs and field trips by Eli Zimmerman

VR and AR tools are enhancing biology and health and wellness classes for students through safe, VR labs and field trips by Eli Zimmerman | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
Immersive technology allows students to explore the world firsthand on a molecular level.

Via Tom D'Amico (@TDOttawa)
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Rescooped by Dennis Swender from Daily Magazine
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How Educational Technology is Reshaping Education: Latest Trends

How Educational Technology is Reshaping Education: Latest Trends | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
Technological advancements, have an instrumental role to play for the future of education. Get into the know of the latest trends.

Via THE OFFICIAL ANDREASCY
THE OFFICIAL ANDREASCY's curator insight, November 18, 2018 1:03 PM

Education is going digital! Do you agree? What would you add?

yara yn's curator insight, November 24, 2018 11:39 AM
AR VR and 3D changes the learning experiences 
Rescooped by Dennis Swender from web
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12 Good Augmented Reality Apps to Use in Your Instruction - Educators Technology

12 Good Augmented Reality Apps to Use in Your Instruction - Educators Technology | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
Augmented reality technologies are transforming the way we live, learn and interact with each other. They are creating limitless learning possibilities and are empowering learners with  the required know-how to get immersed in meaningful learning experiences. We have already reviewed several educational AR tools and apps and have also shared this collection of excellent TED talks on the educational potential of AR technologies. Drawing on these resources together with EdSurge list, we have prepared for you this updated collection of some of the best AR apps to use in your instruction. You may want to go through them and see which ones work  for you.

Via John Evans, Emma Parra
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Rescooped by Dennis Swender from Higher Education
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How Virtual Reality could transform Higher Education 

How Virtual Reality could transform Higher Education  | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
The next big transformative tech surge may well come in the form of virtual reality. But what exactly is virtual reality? Simply put, it’s immersive first person software that transports the user to a whole other space. They can operate within that space as if in reality, but the difference is that space is actually digital. It is different from Augmented Reality (AR), which layers data over our reality to produce a new experience of our actual world. The popular game Pokemon Go is a great example of AR in action.

Via Carlos Fosca
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Rescooped by Dennis Swender from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Augmented Reality Portals to Places Around the World  - History and art come to life with this app via @BigDealMedia

Augmented Reality Portals to Places Around the World  - History and art come to life with this app via @BigDealMedia | Distance Learning, mLearning, Digital Education, Technology | Scoop.it

Via Tom D'Amico (@TDOttawa)
Edward Dimaden's curator insight, February 20, 2019 9:53 PM
cellphone is just like a computer we can edit and same parts in terms of social media but computers have many GIG but in cellphone is small but their are many things we can do.

explore about editing
Rescooped by Dennis Swender from iPads, MakerEd and More in Education
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How Augmented Reality with iPads is Changing the Classroom – Teaching with iPad - Steve Lai aka @sly111

How Augmented Reality with iPads is Changing the Classroom – Teaching with iPad - Steve Lai aka @sly111 | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
Kids today have more resources at their fingertips than ever before. Raised in the digital era, most children have traded outside playtime for iPads and other mobile devices for communication and entertainment. Today’s students are the first to grow up amidst such aggressive advancements in mobile technology, and in order to be smart communicators, educators need to adapt to the latest tech trends. Over the years, tech in the classroom has been met with mixed views. Usually deemed as a distraction, cellphones were banned in a lot of schools, according to an article by The Atlantic. But even back then, eliminating tech wasn’t the solution. Now, it’s safe to say that teachers have learned to embrace educational technology in the name of progress.

A previous post here on Teaching With iPad sheds light on the unique ways you can use iPad devices creatively in the classroom, one of which is via augmented reality (AR). In light of recent advancements, teachers are finding ways use AR in the classroom. Students are already using AR-powered apps like Pokémon Go or Snapchat for entertainment, which means that the challenge, then, is to help them learn using this technology. Here are some notable apps to check out for learning.

Via John Evans
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Rescooped by Dennis Swender from iPads, MakerEd and More in Education
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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences - EdSurge News

Five Ways Teachers Can Use—and Create—Augmented Reality Experiences - EdSurge News | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
Educators are constantly challenged to find ways to keep kids’ attention in class when, outside of school, their world is full of all kinds of highly compelling and visually stimulating media. Many educators find that gamifying learning keeps students engaged. BreakoutEDU, for example, is an educational game platform that includes a curated set of physical materials—think padlocks, boxes and invisible ink—and activities across a wide range of subjects and grade levels. Students might sort images annotated with letters by state of matter (solid, liquid, or gas), for instance, revealing a secret code word that gets them one step closer to the goal. BreakoutEDU is a physical game platform, requiring a significant amount of planning and manual configuration—setting combinations locks, writing clues on hint cards, hiding clues around the classroom—and then supervising the activity as the teams go about their game play. 

Augmented reality tools, however, reduce the time and effort required to set up gaming activities while allowing teachers to break through the noise and engage students with the type of immersive content they find in their daily lives. For example, after watching a 10-minute tutorial, Yvonne Rodriguez was able to create her own AR Experience by arranging components—which she describes as “digital LEGOs”—on her computer screen. “It’s just so easy,” says Rodriguez. “I am not a tech-savvy teacher at all. So if I can do it, anyone can do it.”

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Billy Brick's curator insight, January 26, 2018 4:37 AM
All of these have potential in language learning.
 
Sample Student's curator insight, January 28, 2018 5:09 PM
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Sylvia Galvan's curator insight, February 5, 2021 3:59 PM
I have found that game-inspired designs work well with project-based learning, blended Learning, standards-based instruction, and other education reform initiatives to provide a layer of engagement on traditionally disliked subjects while maintaining high academic standards and creating a student-centered environment.