Distance Learning, mLearning, Digital Education, Technology
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Rescooped by Dennis Swender from Into the Driver's Seat
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Hands-on Activities to Enhance Student Engagement in Classroom Learning - Get moving and work your brain with Go Noodle!

Hands-on Activities to Enhance Student Engagement in Classroom Learning - Get moving and work your brain with Go Noodle! | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

Via Tom D'Amico (@TDOttawa) , Jim Lerman
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Rescooped by Dennis Swender from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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This is what happens when you check your smartphone before you go to sleep

This is what happens when you check your smartphone before you go to sleep | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
VIDEO: Stop telling your brain to stay awake.

Via Tom D'Amico (@TDOttawa)
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Rescooped by Dennis Swender from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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This is what happens when you check your smartphone before you go to sleep

This is what happens when you check your smartphone before you go to sleep | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
VIDEO: Stop telling your brain to stay awake.

Via Tom D'Amico (@TDOttawa)
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Rescooped by Dennis Swender from Eclectic Technology
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How Technology is Changing the Way People Learn

How Technology is Changing the Way People Learn | Distance Learning, mLearning, Digital Education, Technology | Scoop.it

"We can make all sorts of assumptions about the way technology is changing learning, but what does the science actually say? According to Alfred Spector, Google’s vice president of research, it says a lot. For example, virtual tutors have helped average students reach the top 2% of their course; video games provide immersive environments that take the bordedom out of studying; and social networks are being used to increase interaction between students."



Via Beth Dichter
Beth Dichter's curator insight, July 15, 2015 10:56 PM

Technology...some argue for it and others against it, but was does the research say? This post explores current research. Sections include:

* Better at maths, worse at reading - In short, "edtech applications boost mathematics achievement, especially when individualized computer-assisted instruction is involved."

* More games, bigger brains - Research shows that playing video games can make an impact on the brain. One study cited stated "a robust positive association between the cortical thickness and video game duration in teens who invested the most time in games." Two areas of the brain, the prefrontal cortex (responsible for decision making and self-control) and the Frontal Eye Fields (which govern visual-motor processing) showed cortical matter increases.

* Selective knowledge, shallow creativity - This section discusses how technology may make it easier for us to recall information. Are we potentially "outsourcing our knowledge to digital tools"?

What do you think? Many schools are moving towards 1-to-1 digital devices to help students learn. Will this improve their outcomes at school? This post explores some of the issues that may help us choose the best ways to use digital tools, and when it may be better to approach learning using other methods.

Mel Riddile's curator insight, July 16, 2015 8:56 AM
Beth Dichter's insight:

Technology...some argue for it and others against it, but was does the research say? This post explores current research. Sections include:

* Better at maths, worse at reading - In short, "edtech applications boost mathematics achievement, especially when individualized computer-assisted instruction is involved."

* More games, bigger brains - Research shows that playing video games can make an impact on the brain. One study cited stated "a robust positive association between the cortical thickness and video game duration in teens who invested the most time in games." Two areas of the brain, the prefrontal cortex (responsible for decision making and self-control) and the Frontal Eye Fields (which govern visual-motor processing) showed cortical matter increases.

* Selective knowledge, shallow creativity - This section discusses how technology may make it easier for us to recall information. Are we potentially "outsourcing our knowledge to digital tools"?

What do you think? Many schools are moving towards 1-to-1 digital devices to help students learn. Will this improve their outcomes at school? This post explores some of the issues that may help us choose the best ways to use digital tools, and when it may be better to approach learning using other methods.

Carlos Rodrigues Cadre's curator insight, July 16, 2015 9:08 AM

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