Use the app as an instructional aid and discover how easy it is for you to improve performance in any physical education class.
Via Carla Frohloff, Elliot Wills
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Elliot Wills's comment,
June 1, 2019 8:04 AM
Wow! I did not know i could find such a great resources that directly aids in implementing ICTs into the HPE faculty. Furthermore, I found this website very insightful as it directly made learning relevant to the new generation of young adolescents that we are soon to teach. ICT's such as Netflix, video, podcasts, apps and even QR codes to track how many laps students have run! This not only makes light work of turning learning into a fun activity, but easily shows how learning can be transform and redefined in a few steps. Therefore, benefiting learners and making learning inclusive, non-threatening and authentic! In all, fantastic find Zach!
Elliot Wills's curator insight,
June 1, 2019 9:35 AM
Found it! This source is bang on how video work can be easily used in schools! AS mentioned in the resource, Video Tagger Pro is a video analysis app that enables students to capture and tag sports performances. Furthermore, the app has the potential to be implemented in HPE, as the content descriptor states "practise and refine fundamental movement skills in different movement situations" (ACARA, 2013, p.2). Additionally, students can use videos that have been captured on iPads, GoPros and even handheld video devices to record each other practicing a variety of fundamental movement skills. Thereby, students can address the acquisition of skill the student is in; hence, breaking down characteristics that put the subject into the cognitive, associative or autonomous stages of acquiring the skill. Thereby, connecting written and textbook content to visual and tangible evidence. Overall, the blog provides some great apps that could be used to link either strand of the technologies curriculum with either strand of the HPE curriculum.
Benn Larsen's comment,
June 4, 2019 8:56 PM
An amazing resource with direct links to my studies. The site provides a bunch of insight into how we as educators in the HPE sector can utilise a variety of ICT's to further aid our students. The added benefit of being able to access so many amazing and informative resources all in the one spot is truly great.
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TechSmith Corporation have created this website to inform educators of the benefits of using the app Coach's Eye within their teaching and learning. This resource provides an overview of the app as well as feedback from educators who have used the app . Quite simply, Coach's Eye allows you to record and analyse a particular sequence of movements. The app even allows you to compare and contrast two videos, which is great when wanting to compare the technique of an individual to an elite athlete. This resource would be great to use to link the digital technologies strand of the Australian Curriculum: Technologies with the movement and physical activity strand of the Australian Curriculum: Health and Physical Education (HPE).
For example, this resource will address the HPE content descriptor for Years 9 and 10 which states 'evaluate own and others' movement compositions, and provide and apply feedback in order to enhance performance situations (ACARA, 2014, p. 8). This is apparent as students could work in pairs to record an evaluate their partners technique in a particular sport or event, before providing them with feedback to enhance their performance in future application. Additionally, students will also address the Digital Technologies content descriptor for Years 9 and 10 which states "analyse data to create information and solve problems" (ACARA, 2014, p.5). This is evident as students will analyse the data that they have recorded on their partner to provide information, in this case feedback, to solve problems regarding their technique and/or performance outcomes.
In my opinion, this app would be excellent to link and teach the curriculum of technologies with HPE as it provides a hands-on resource to do so. From personal experience, this app is not only efficient to use, but a great tool to engage students in the learning.
Australian Curriculum, Assessment and Reporting Authority. (2013). Digital Technologies. Retrieved April 11, 2014, from http://www.australiancurriculum.edu.au/technologies/digital-technologies/Curriculum/F-10
Australian Curriculum, Assessment and Reporting Authority. (2013). Health and Physical Education. Retrieved April 11, 2014, from http://www.australiancurriculum.edu.au/healthandphysicaleducation/Curriculum/F-10