Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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The 23 Best Game-Based Education Resources for 2014 | Edudemic

The 23 Best Game-Based Education Resources for 2014 | Edudemic | Eclectic Technology | Scoop.it

"Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time."

Beth Dichter's insight:

Game-based learning...has it come to your classroom yet? This post provides 23 great resources on game-based learning. The material is divided into the following sections:

* Understanding game-based learning: Is game-based learning effective, or is it frivolous? Learn more about it with the links provided in this section.

* Resources for getting started: Some great introductory resources to help you get started.

* Tools you can use: Find hands-on games and gaming ideas in this section.

* For teachers who design their own games: Well, you may not be in this place yet, but perhaps down the road. Find hints to help you plan out your games.

* Game-based education in the news: Learn more about what is going on from the resources provided here.

* Other resources: Additional resources on games and gamification.

Students like to play games, and when the "fail" in a game they tend to go back and try it again because they want to win. There are some amazing games available that are free. This post provides a range of resources that may help you make the leap to trying an online game with your students, or designing a game. You may be quite pleased with the outcome.

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10 Free Online Educational Game Sites

10 Free Online Educational Game Sites | Eclectic Technology | Scoop.it
Web-based games can prove to be a treasure trove of learning opportunities, and there are a variety of content-areas, age ranges, and skill levels to choose from. The true pay dirt for browser-based learning games can be found on large online digital game hubs. Here are 10 game hubs players that teachers can use to as one tool in their arsenal.
Beth Dichter's insight:

Finding games that you can use in the classroom is not always as easy as one would like it to be. This post shares 10 websites that are "game hubs" and the games range from one for students as young as preK to students in high school. The list of the sites is below and additional information is in the post (as are links to each). Have fun exploring them and sharing them with your students, and if you know a site that is not listed leave in the Comment section.

* Shepperd Software

* PBS Kids Games

* Mr. Nussbaum

* National Geographic Kids

* Poptropica

* Funbrain

* BBC Schools: Games

* Primary Games

* ABCya.com

* Arcademic Skill Builders

Rosemary Tyrrell, Ed.D.'s curator insight, March 28, 2014 1:08 PM

Some wonderful resources here. 

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How To Help Your Students Embrace Failure through Game-based Learning

How To Help Your Students Embrace Failure through Game-based Learning | Eclectic Technology | Scoop.it

"Whether our students fear the dark, monsters, heights, some other imagined horror, or something more real such as family troubles or bullying, everyone is afraid of something. For students in our schools those fears probably include something that is an inherent part of our society and our educational system – failure."

Beth Dichter's insight:

What would happen if you used game-based learning in your classroom and took advantage of the of the fact that students do fail when they play games, providing opportunities for them to understand how they may also fail in class and more on. Three strategies are explored in this post.

* Encourage cooperative play

* Implement structures for active engagement

* Embrace failure as a learning opportunity

In addition to providing detailed explanations of these strategies the post also provides a look at 21 smart games for game-based learning and some as well as links to locations where you may find educationally relevant games.

The Rice Process's curator insight, November 29, 2013 8:59 AM

Interesting inights.

MLC Junior School Hub's curator insight, December 2, 2014 3:28 AM

Everyone is afraid of something. However, we need to encourage our students not to fear failure, but embrace it as a natural part of the learning process.

One area where failure is naturally integrated is games-based learning where progress is built on the concept of experimentation - failure and adaptation.

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Tapping Into the Potential of Games & Uninhibited Play for Learning

Tapping Into the Potential of Games & Uninhibited Play for Learning | Eclectic Technology | Scoop.it
In the classroom, fiero -- excitement that gamers experience when they overcome challenges -- makes students see that they're empowered players in their own education. They're released into the exciting adventure that learning can be. Without the intrinsic motivating power of fiero, however, gamification becomes nothing more than semantic spin: a language game in which a letter-based grade system is replaced by a points-based reward system. In these cases, gamification does little to address the shortcomings of a system that relies on high-stakes testing.
Beth Dichter's insight:

This post is the first of a series that will by published by Mind/Shift. It explores the various ways that games promote learning, such as how they scaffold skills and if you are not successful you replay at a lower level. Isn't this something we would like to see in our classrooms?

After the introduction the article explores two areas:

* Tapping into the Natural Instinct to Learn (which is what many of these games do)

* Game-Based Learning vs Gamifcation (and yes, there is a difference)

This post is full of pithy quotes such as:

When learning is structured as a game, students intuitively understand the cumulative nature of learning. They’re motivated to master a compounding sequence of skills.

Any teacher can implement a “gamified” approach fairly easily — you don’t need tablets or laptop computers. It’s a matter of reframing traditional assignments as inquiry-based individual or group projects. It’s also a matter of employing a more mastery-based assessment strategy that’s grounded in project-based learning and understanding the motivational benefits of a more game-like structure. 

The author, Jordan Shapiro, shares that this series of posts (over a period of months) will:

* Explain key ideas in game-based learning

* Discuss pedagogy, implementation and assessment

* Summarize research

* Discuss pros and cons of game-based learning

* And provide a guide for game-based learning in the classroom

There is much to learn about bringing games into our rooms and this series is a great way to learn.

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Mission 3: A Cheyenne Odyssey - Interactive History Game

Mission 3: A Cheyenne Odyssey - Interactive History Game | Eclectic Technology | Scoop.it

"Mission US is a multimedia project that immerses players in U.S. history content through free interactive games.

In Mission 3: “A Cheyenne Odyssey,” players become Little Fox, a Northern Cheyenne boy whose life is changed by the encroachment of white settlers, railroads, and U.S. military expeditions.  As buffalo diminish and the U.S. expands westward, players experience the Cheyenne's persistence through conflict and national transformation."

Beth Dichter's insight:

"A Cheyenne Odyssey" is the third mission from Mission U.S. This interactive game will teach students about the Cheyenne's experience. There is a teacher guide available for this game (as well as the first two: Mission 1 - For Crown or Colony? and Mission 2 - Flight to Freedom). Each guide provides an overview, background information, standards alignments, activites, primary sources and there are videos to help provide guidance for teachers.Two additional games are set to be released in 2014 and 2015. The games are geared to students in Grades 5 - 8.

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