What are the 21st Century skills? According to this post, which defines them based on the Serious Play conference, the skills range "from Virtual IQ, empathy, leadership, and ethics, to collaboration, communication, innovation, entrepreneurship, global perspective, and critical thinking." The next question to ask might be how do games support these skills?
This post explores these issues in more detail. After looking at 21st Century skills a breakdwon of "essential competencies for a student in the Information Age" is provided, which looks at:
* Ways of thinking
* Ways of working
* Tools for working
* Skills for living in the world
For more information on this click through to the post.
I hope this article provides insight on how to confront student issues as an educational leader.
Engaging students in their own learning is so motivating and meaningful.
As a leader I want to allow my teachers the ability to try new things and attempt to connect with their students as much as possible.