Eclectic Technology
224.6K views | +0 today
Follow
Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
Your new post is loading...
Your new post is loading...
Scooped by Beth Dichter
Scoop.it!

The MindShift Guide to Digital Games and Learning

The MindShift Guide to Digital Games and Learning | Eclectic Technology | Scoop.it
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
Beth Dichter's insight:

Mind/Shift has run a series on digital games and learning and has not put together a guide that provides the highlights of this series. Why? To quote from the post... "to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning."

A few of the topics covered are:

* What Research Says About Gaming and Screen Time

* How to Start Using Games for Digital Learning

* Overcoming Obstacles for Using Digital Games in the Classroom

The post provides a more in-depth overview.

Becky Roehrs's curator insight, November 19, 2014 8:08 AM

Over 30 pages of ideas of how to pick and use games with your students.

Scooped by Beth Dichter
Scoop.it!

15 Serious Games Aiming to Change the World | Online Universities

15 Serious Games Aiming to Change the World | Online Universities | Eclectic Technology | Scoop.it

"Using games for purposes other than entertainment is nothing new. There are war games, educational games, throne games. But a new class of games has sprung up in recent years, designed to create awareness and raise support for a variety of global issues. Such serious games seek to harness the power of competition and/or novelty to attract players and get the word out for a good cause. Here are 15 games you can play and be a better person for it."

No comment yet.
Scooped by Beth Dichter
Scoop.it!

Can Digital Games Boost Students’ Test Scores? | MindShift

Can Digital Games Boost Students’ Test Scores? | MindShift | Eclectic Technology | Scoop.it
A new report released today reveals the results attempting to answer the question: do digital games and simulation help students studying science, technology, math, and engineering achieve better learning outcomes?
Beth Dichter's insight:

To what extend do digital games boost students' test scores in STEM? According to the preliminary data released by SRI "students at the median in the control group (no games) could have been raised 12 percent in cognitive learning outcomes if they had received the digital game." (From an analysis of 77 peer-reviewed journal articles K-16 in STEM.)

And it turns out that simulations may create a larger impact.

Take a look at this post and see where gamification may be heading in the future!

No comment yet.
Scooped by Beth Dichter
Scoop.it!

New Survey: Half of Teachers Use Digital Games in Class

New Survey: Half of Teachers Use Digital Games in Class | Eclectic Technology | Scoop.it

"No longer relegated to experimental programs, digital games are becoming much more commonly used in classrooms across the country, according to a survey by the Joan Ganz Cooney Center released today."

...some more statistics from the study:

* Nearly 70 percent said that “lower-performing students engage more with subject content with use of digital games.”
* Three-fifths reported “increased attention to specific tasks and improved collaborations among all students.”

The article discusses reasons for using games in class as well as issues involved. There are also a series of videos featuring case studies and links are available.

No comment yet.