Now this is cool: FableVision Studios and MIT’s Education Arcade have issued a challenge to middle grade students and teachers: Between now and June 15th, use the web-based game Lure of the Labyrinth to improve student engagement and math instruction and not only will you enjoy a great game, but you’ll also help advance research gaming and the instructional process—and you might win some prizes! Lure of the Labyrinth...integrates standards-based math curriculum taking educational gaming to a new level where gaming is not used as a reward for completing a task but where gaming is the task...leverages the energy, creativity and commitment children have for video gaming while improving math and problem-solving skills."
For information on the challenge, lesson plans and more go to:
http://www.lureofthelabyrinth.net/www/contest-teacher.php
This is an in-depth article that looks at gaming from three perspectives. One part covers playing games in the realm of science, and discusses how using the cloud to solve problems has gained credence (specifically discussing Foldit).
The second portion discusses learning with games. In this section the author notes that "games help students engage in scientific concepts through immersive experiential learning, which often commands greater focus and provides greater rewards for success. For example, Steinkuehler’s research showed that students identified as troubled or struggling readers demonstrated dramatically improved reading skills while playing games, able to comprehend higher reading levels." It also makes note of a game that is being designed by MIT for release in later 2013 called Radix Endeavor (a mulit-player game for STEM learning in high school).
The third section discusses "a spoonful of learning" as in how games are now used in medicine. It turns out that games are used in medicine in a variety of areas from helping "stroke victims regain balance" to building universally acceptable maps—using audio and other sensory cues, like the sounds of running water near rivers" to games to help with weight control (not only good for overweight children but also for individuals on the autism spectrum).
There is a wealth of information in this piece and it is worth reading.