Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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Getting the Facts on Game Based Learning (INFOGRAPHIC)

Getting the Facts on Game Based Learning (INFOGRAPHIC) | Eclectic Technology | Scoop.it
The Knowledge Guru team knows how effective serious games and game based learning are, that's why we've developed an entire learning game engine focused on making game based learning easier to impleme...
Beth Dichter's insight:

This infographic shares why games should become a part of your classroom. Sections include:
* The Creation Process requires that you define structional objectives/goals, brainstorm concepts, create a paper prototype, play test, evaluate, refine (and potentially repeat this process numerous times) before the final game.

* It Really Works - providing data from a number of studies that show significant increases in grades after using game based learning.

* 3 Great Reasons to Use Games (check out the reasons on the post!)

* But Why Do Games Work which looks at essential elements required for learning and shares how each of these elements may be matched in game based learning

* The Role of Game Playing

Unlike many infographics this one provides links to sources which are easy to read. Are you interested in learning more about game based learning? If so, check out this post.

Florence HENCKE's comment, August 9, 2013 3:10 AM
Thank you for this infographic and the sources you used, the importance of having fun while learning seems to increase in education. Good news !
Ines Evaristo's curator insight, August 21, 2013 6:53 PM

Una buena infografía que resume estudios con resultados del efecto de los videojuegos en el aprendizaje de la educacion superior, cosa que no habia visto mucho.  Además, el inicio es bastante claro, hacer un videojuego "serio" o educativo es doble reto: lograr los objetivos de aprendizaje propuestos y diseñar un gameplay igualmente divertido, motivador, estimulante... es la diferencia entre un videojuego educativo de un juego didactico.

Taryn Coxall's curator insight, October 8, 2013 10:24 PM

This article gives great insight into the upcoming phenominon of "Game Based Learning".Although i have never seen it in my practises, after reading abit about it, i believe game based learning is something i would incoperate into my own classroom. Game Based learning provides a stimulating and engaging way of learning for children on a wide range of educational areas and topics. It is proven through this approach to learning students aremore likely to become motivated to learn, become increasingly engage and excel in their learning. 
Although many peoleay belive an "old school" approach to teaching is best, i feel it is highly necassary to kepp up with the fast moving pace of technology on offer, and use theseresources to help student in the classroom. Most learners that i have come aross are kinaesthetic learning, being one myself i can see how these games will help a variety of different learners and create opportunity for divergent thinking.

great resource which has iven me great insight.  

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Gamification In The Classroom: How (And Why) One Teacher Did It | Edudemic

Gamification In The Classroom: How (And Why) One Teacher Did It | Edudemic | Eclectic Technology | Scoop.it

"Kate Fanelli, a math teacher, had an moment of inspiration while listening to a keynote speaking talk about gamification.

“(W)hen I heard the keynote speaker explain leveling, I immediately turned to my colleague and told him, ‘we can do that’. By the end of the keynote, I had drawn up an outline for MathLand.”

The article by Peter Ross talks through the decision to gamify her math classroom, how she did it, and the benefits she’s seen firsthand."

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