Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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9 Most Powerful Uses of Technology for Learning

9 Most Powerful Uses of Technology for Learning | Eclectic Technology | Scoop.it
Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learne
Beth Dichter's insight:

Where will technology make the biggest impact on education? This post shares nine areas, based on research, where the use of technology is making an impact.

What are the ten areas? Below is a list of the top five. Find additional information on each by clicking through to the post, as well as links to other resources.

1. Critical Thinking - In this area four kinds of thinking are discussed: Analogical, Expressive Experiential, and Problem Solving.

2. Mobile Learning

3. Access to Education

4. Continuous Feedback

5. Unlimited and Immediate Learning

Please note that the title on the post days there are ten areas, but number four is missing in the document (or there are only nine areas). I renumbered the areas above so that they are consecutive.

Matthew M.'s curator insight, March 4, 2015 12:32 AM

This post relates to the readings because it talks about the way critical thinking is important to acquiring knowledge and how technology affects our learning. One of the significant aims of education is to produce learners who are well informed, that is to say, learners should understand ideas that are important, useful, beautiful and powerful. Another is to create learners who have the appetite the appetite to think analytically and critically, to use what they know to enhance their own lives and also to contribute to their society, culture and civilization.

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Quandary - A Free Online Game for Students 8 - 14

Quandary - A Free Online Game for Students 8 - 14 | Eclectic Technology | Scoop.it
Beth Dichter's insight:

Quandary, a free online game for players ages 8 - 14, won the Game of the Year Honors at the 2013 Games for Change Confernce. This game provides players an opportunity to help shape a new society "while learning how to recognize ethical issues and deal with challenging situations in their own lives."

The websites goes on to state "Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think."

Why use Quandary with your students? This game is designed to help students learn skills in:

* Problem solving

* Communication

* Information literacy

* Global awarenes

* Collaboration

* Creative thinking

There is a teachers page available which provides additional resources including a Game Guide, a sample lesson plan, an opinion tracker as well information on how the learning outcomes match to standards in both the Common Core and the Partnership for the 21st Century.

Yasemin Allsop's curator insight, August 29, 2013 2:45 PM

Oh, this is really interesting!

davidconover's curator insight, August 30, 2013 8:04 AM

I look forward to sharing this game with my students. I wonder what their comments will be.

Amélie Silvert's curator insight, August 30, 2013 11:10 AM

Defining moral dilemnas, finding solutions and discussing. Collaborative work. Why not give it a try?