Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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34 Reasons Why Play Matters - Infographic

34 Reasons Why Play Matters -  Infographic | Eclectic Technology | Scoop.it

"To fly a kite you need a hearty breeze and lots of space. In a whimsical sense, humans are a lot like kites! Play gives both kids and adults the freedom and momentum to truly soar. For kids, play is a natural state that sparks learning, nurtures confidence, and builds communication skills. For adults, play provides a haven from the daily grind, inviting fresh ideas and spontaneity. For everyone, play is an ideal way to find ourselves and be ourselves! This infographic is a celebration of why play matters, gathering quotes and facts from advocates who believe in the power of play."

Beth Dichter's insight:

Do you know that when children engage in play they are also problem solving, testing out ideas, asking questions, building muscle and bone strength and much more? This infographic provides 34 reasons why play is important and includes the resources used.

As many schools continue to decrease play time and focus on teaching core subjects this may remind us that time to play is critical.

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Making & Innovation: Balancing Skills-Development, Scaffolding, & Free Play

Making & Innovation: Balancing Skills-Development, Scaffolding, & Free Play | Eclectic Technology | Scoop.it
This post discusses some of the challenges and proposed solutions for implementing maker education activities into a learning setting.  Several trends drive this post: The Play Deficit - diminishin...
Beth Dichter's insight:

Jackie Gerstein discusses how we can bring maker education activities into our schools beginning with a look at three current trends:

* The Play Deficit - for many children time to play is minimal as they lead very scheduled lives

* "Lack of creativity and play in children's lives and toys"

* The Maker Movement as in Maker Education

The first two trends are also apparent in our education system. In many schools playtime has decreased with the rollout of Common Core curriculum. Students in pre-school and Kindergarten have specific benchmarks that they need to hit to move on, and it often comes with a decrease in play time.

And many toys we find on the market today do not promote creativity. We often think of Legos as a toy to promote creativity. Gerstein shares her thoughts on this, noting buckets that contain freeform Legos that promote free play are often in the back of the store while the packages of Legos that come with directions on how to build a Star Wars character or a Harry Potter character are in the front.

At the end of this section Gerstein concludes that the literature shows that (quoting from the post):

  • Making, creating, innovating, experimenting is needed now more than ever in this rapidly evolving world and our children are severely lacking in these skills
  • If these skills are to be integrated into formal and informal learning settings, some direct instruction and scaffolding will need to occur.

The final section of the piece explores how the Maker Movement may impact the two issues noted above and provides a look at six areas that we as educators need to consider if we are going to become a part of the Maker Education.

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6 Channels Of 21st Century Learning

6 Channels Of 21st Century Learning | Eclectic Technology | Scoop.it
What is 21st century learning, and how do networks and technology function within it?
Beth Dichter's insight:

There are many ways we may look at 21st century learning and this post suggest that there are six channesl of learning. In fact the post notes that there are more than six channels but that "these six are emerging or have always existed as powerful players in how learners make meaning."

The image above provides a visual view, and the six key areas are listed below.

* Dialogic Response

* Community Interaction

* Abstraction and Creativity

* Media Literacy

* Play

* Self-Directed Learning

Are there other areas you would define as channels of learning?

Gust MEES's curator insight, May 17, 2013 4:32 AM

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching?tag=Education+3.0

 

Drora Arussy's curator insight, May 20, 2013 12:38 PM

Wonderful way to put it in perspective. Thank you for sharing the visual.

Brad Reitzel's curator insight, August 26, 2014 10:54 AM

Very important components for 21st Century learnings...media literacy should probably be number one in our list!

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Let Children’s Play (with Technology) Be Their Work in Education

Let Children’s Play (with Technology) Be Their Work in Education | Eclectic Technology | Scoop.it
The importance of play as part of a child’s development has been the focus of educational specialists and research for decades.  Piaget and Montessori have emphasized that a child’s pla...
Beth Dichter's insight:

This post explores a report from the Institute for the Future, 'Transformative Changes for Children at Play' that was sponsored by the LEGO Group. The infographic provides a look at information found in the report, including sections on:

* How play is expanding social reach

* How play is empowering creativity

* How play impacts new visual literacies

* Blended play

* Deep personalization

* Emotional tech

* How tech is going mainstream

Within the post Jackie Gerstein summarizes "the key areas of the change nature of play as identified by Lego" as well as additional information from the report and provides her perspective on "some simple suggestions I have to facilitate play with technology in educational settings." 

Traci Selby's curator insight, March 24, 2013 9:48 AM

What child does not like legos or some type of building blocks? 

Recently there was a discussion on linked-in about this very subject and it has gotten a lot of responses. In my opinion PLAY is a necessity to child's development.....and if you haven't gotten to play with a child lately, take the time you will learn from them too!

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Can You Measure an Education? Can You Define Life’s Meaning?

Can You Measure an Education? Can You Define Life’s Meaning? | Eclectic Technology | Scoop.it
It's time to step back and think deeply about the purpose of education.
Beth Dichter's insight:

Today our schools are "obsessed with measurement." We take many hours of each school year testing our students. This post questions the value of this "obsession" noting that "children have become pawns in contests that pit parent against parent, teacher against teacher, school against school, and nation against nation in the struggle to see who can squeeze the highest test scores out of their kids."

It explores the questions "What is education? What is its purpose" and "Is it quantifiable?" by looking at the roots of education and how education has changed. If you want some food for thought on these issues this is a great post to read.

Monica S Mcfeeters's curator insight, January 5, 2013 11:10 AM

Fine article from Dr. Peter Grey that ask us to think about what education is truly about and rethink the current trend toward teaching for testing success. Wasn't sure if this didn't better fit under my austerity topic rather than education..

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Want students to be more creative and innovative? Give them the gift of time. [VIDEO] | Dangerously Irrelevant

Want students to be more creative and innovative? Give them the gift of time. [VIDEO] | Dangerously Irrelevant | Eclectic Technology | Scoop.it

Do you want your students to be more creative? Check out this video.

"If we want students and graduates who are more creative, innovative thinkers, we must find better ways to free them from the constraint of time.

At the end, the video states Creativity is not inspired by the pressure of time but by the freedom, the playfulness, and the fun. Does that describe most secondary classrooms you know? I know many that fit that description, but not anywhere near enough. Too many pressures regarding content coverage and/or accountability…"

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Inside Out: How Creative People Play : NPR

Inside Out: How Creative People Play  : NPR | Eclectic Technology | Scoop.it
What happens when you turn convention on its head and look a the world from a totally different perspective? It's an exercise in opening the mind by turning expectations upside down.
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Explore, Play, Discover: Websites & Activities | Exploratorium

Explore, Play, Discover: Websites & Activities | Exploratorium | Eclectic Technology | Scoop.it

...what makes the Exploratorium’s site unique is its approach to developing content. Our focus is on investigating the science behind the ordinary subjects and experiences of people’s lives. The topics themselves provide “hooks” that get people excited about science. Then, when we investigate these topics, we can also look at the historical and social issues surrounding them, thus providing a context for scientific exploration.

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Scientists Say Child's Play Helps Build A Better Brain

Scientists Say Child's Play Helps Build A Better Brain | Eclectic Technology | Scoop.it

"When it comes to brain development, time in the classroom may be less important than time on the playground.

'The experience of play changes the connections of the neurons at the front end of your brain,' says , a researcher at the University of Lethbridge in Alberta, Canada. 'And without play experience, those neurons aren't changed,' he says."

Beth Dichter's insight:

Allowing young students free play time is important since it helps set up the prefrontal cortex (where executive functioning is located) to set up neuron pathways that help students to solve problems, make plans and regulate emotions. However, more and more schools are taking time away from recess, to focus on Common Core subjects.

It is critical that this is free play. The post states "No coaches, no umpires, no rule books."

Does your school have a policy about recess? Are students allowed to choose what to do, or are they given choices? This post shares insights that you may want to share with your PTO as well as others whom work in your school.

Nancy Jones's curator insight, August 10, 2014 11:08 AM

Not just young kids, all kids! Studies indicate that the prefrontal cortex isn't fully developed until mid -20's for some. Really confirms the adage, "All work and no play makes Jack a dull boy."

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Why games are good for learning?

Why games are good for learning? | Eclectic Technology | Scoop.it
Beth Dichter's insight:

PIXELearning offers this visual that discusses why games are good for learning. In the visual you will find information on the following areas: Play, Rewards, Mastery, Engagement and Flow Theory as well as Laws of Learning.

Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

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Nine Things Educators Need to Know About the Brain

Nine Things Educators Need to Know About the Brain | Eclectic Technology | Scoop.it

"The human brain wasn’t designed for industrial education.

It was shaped over millions of years of sequential adaptation in response to ever-changing environmental demands. Over time, brains grew in size and complexity; old structures were conserved and new structures emerged. As we evolved into social beings, our brains became incredibly sensitive to our social worlds."

Beth Dichter's insight:

How much do you know about your brain? This post will help you learn more about it and how understanding the brain will help you with your students. There is a short introduction and the a list of the main ideas is below. Additional information is available in the post as well as a visual image that links to the nine ideas. Links to additional materials are also available.

* The brain is a social organism.

* We have two brains.

* Early learning is powerful.

* Conscious awareness and unconscious processing occur at different speeds, often simultaneously.

* The mind, brain, and body are interwoven.

* The brain has a short attention span and needs repetition and multiple-channel processing for deeper learning to occur.

* Fear and stress impair learning.

* We analyze others but not ourselves: the primacy of projection.

* Learning is enhanced by emphasizing the big picture—and then allowing students to discover the details for themselves.

AAEEBL's curator insight, April 4, 2013 9:53 PM

Good stuff.

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How Can Teachers Prepare Kids for a Connected World?

How Can Teachers Prepare Kids for a Connected World? | Eclectic Technology | Scoop.it

"Educators are always striving to find ways to make curriculum relevant in students’ everyday lives. More and more teachers are using social media around lessons, allowing students to use their cell phones to do research and participate in class, and developing their curriculum around projects to ground learning around an activity. These strategies are all part of a larger goal to help students connect to social and cultural spaces."

Beth Dichter's insight:

A look at Henry Jenkins work on participatory learning and PLAY (Participatory Learning and You). So what is PLAY? "...'a mode of experimentation, of testing materials, trying out new solutions, exploring new horizons,' Jenkins said. It’s how kids interact with games – throwing themselves in without reading the rules, testing the limits and feeling free to try and fail."

This post provides a number of examples, discusses assesement and play, and provides links to additional articles on the subject.

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What Does it mean to be Learned? Four Ways Play Inspires Learning | SmartBlogs

What Does it mean to be Learned? Four Ways Play Inspires Learning | SmartBlogs | Eclectic Technology | Scoop.it

David Warlick shares a wonderful post about inspiring others, asking the questions "What meaning might there be in education?"  to which he responded "To learn and be learned."

He then goes on to look at the word learned - is the goal to create "graduates who are learned (learn’•ed), with two syllables — an adjective"?

What would happen " if we change learned to a one-syllable intransitive verb, where the learner is an unstated object, then the experience starts to reflect and is reshaped by the behavior of the learner. It becomes an exchange between the learner, what has been learned, and what is to be learned, and it provokes an active and deliberate investment by the learner. It becomes personal."

Read on to learn how play inspires learning in four ways. How can we take this information and use it in our classrooms?

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Intuition and Research - 21st Century Educator

Intuition and Research - 21st Century Educator | Eclectic Technology | Scoop.it

"There are a number of things which have been discovered over the years through research which are not entirely intuitive. In fact, many of the results that have been discovered are down-right odd."

Does extra pay improve or reduce performance? 

Do children play with toys differently if they explore on their own or are told how to use it?

What happens if you do not teach math classes? Will the students catch up five years later?

Links to reseach on these topics and two other are included in this post.

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Q&A: John Seely Brown on Interest-Driven Learning, Mentors and the Importance of Play | Spotlight on Digital Media and Learning

Q&A: John Seely Brown on Interest-Driven Learning, Mentors and the Importance of Play | Spotlight on Digital Media and Learning | Eclectic Technology | Scoop.it

As the leading thinkers and do-ers meet this week at the third annual Digital Media and Learning conference, Spotlight talked with DML2012’s keynote presenter John Seely Brown, self-proclaimed “chief of confusion,” and one of the most enlightening thinkers on nearly any topic.

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Creative Ideas & Inspiration

Creative Ideas & Inspiration | Eclectic Technology | Scoop.it

Creative Something helps us touch that creative spark within us. This post looks back at some of the posts for 2011, ones you may find motivational or inspirational...a new blog to me, and perhaps to you.

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