Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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15 Surprising Discoveries About Learning - InformED

15 Surprising Discoveries About Learning - InformED | Eclectic Technology | Scoop.it
What are some of the most encouraging known facts about learning? From taking a walk to learning a new language, there are countless things we can do to
Beth Dichter's insight:

How do we learn? New research continues to inform us and we should help our learners discover that making some shifts in their practices may lead them to being more successful learners. This post provides "fifteen steps towards a better brain."

Four of the steps are below.

* Laughter boosts brain function.

* You can improve your memory with one simple step.

* Bilingual brains process information better.

* Higher vocab increases cognition

Some of the steps in this post may be new to you. Each is explained in more detail in the post, and every step includes at least one (or more) links to additional information.

As you read through think about what you can do in your classroom to help your learners and yourself "build a better brain."

Lisa Gorman's curator insight, March 5, 2015 7:25 PM

An excellent article for parents of children or indeed ADULTS who are interested in maximising their learning... lots of references to brain-based studies for your exploration here!

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The Other 21st Century Skills: Educator Self-Assessment

The Other 21st Century Skills: Educator Self-Assessment | Eclectic Technology | Scoop.it

I've posted about The Other 21st Skills and Attributes.  This post provides links and resources about these skills as well as an educator self-assessment.  This assessment contains questions to ass...

Beth Dichter's insight:

Jackie Gerstein has written quite a number of posts that look at The Other 21st Century Skills and Attributes. This post provides an infographic that includes two or three questions that you should ask yourself to see if you are 'facilitating these skills and attributes in the learning environment.

Gerstein also includes links to previous posts where she discusses the specific skills and attributes in more detail.

David Baker's curator insight, February 17, 2015 10:54 AM

The power of the Infographic is that it references both teacher and student actions and habits. I have shared it with my teachers. This might become a solid self-assessment tool for coaching conversations with teachers.

jane fullerton's curator insight, March 29, 2015 10:21 AM

Love the graphics in this post.

Kristen McDaniel's curator insight, April 3, 2015 12:05 PM

Interesting graphic with some great ideas on interpreting 21st century skills as they pertain to teaching

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10 Things That Learners Pay Attention To (And How to Use Them in eLearning)

10 Things That Learners Pay Attention To (And How to Use Them in eLearning) | Eclectic Technology | Scoop.it

"Even more than other types of education, eLearning must struggle to attract learners' attention: the Internet is full of distractions, and adult learners are both busier and more free to indulge in distractions. Helping students to pay attention is a primary concern of training professionalsso here are some optimal methods to win the attention game in eLearning."

Beth Dichter's insight:

The number of students participating in online courses continues to grow and for those that currently teach with students in their physical classroom, there are shifts towards blended learning, with part of the day online and part of the day with more direct instruction. This post looks at ways to keep students' attention online, but the same components are also important in the face2face classroom.

What is it that help students pay attention?

* Problem solving

* Comparisons

* Visuals

* Questions

* Emotions

* Stories

* Contrast

* Controversy

* Brevity

* Lists

Each of these areas is described in more depth when you click through to the post and in many cases you will find links to additional resources.

You may already be using some of these strategies, but try combining two or more to see how students react. Many of the strategies promote authentic learning opportunities, which promote high engagement. All are valuable to understand and to use in the classroom, but it online or face2face.

Audrey's curator insight, October 3, 2014 1:26 PM

These are certainly true.  Have a look at www.hotmoodle.com

 

Bernard VULLIERME's curator insight, October 20, 2014 5:30 AM

Rien de nouveau sous le soleil du bon e:enseignant, mais plus d'exigences …

clare o'shea's curator insight, February 5, 2015 1:49 PM

and ask indviduals questions every 2-3 minutes - but always label the behaviour first! so it is a positive experience not a catching out!!

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How Games Prepare You for Life - Education: 21st Century Skills

Games give players agency and teach the core 21st century skills of critical thinking, communication, collaboration, and creativity better than any tradition...
Beth Dichter's insight:

Students love to play games, and games have the potential of teaching 21st century skills. This video discusses why games work and provides a look at a number of games and skills that they teach students. Key to this is the need for the teacher to help the students transfer the knowledge they are learning in the games to other areas. The video is short (under 5 minutes) and may provide you with some new information.

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Intelligent Tutoring Systems - Can They Work For You?

Intelligent Tutoring Systems - Can They Work For You? | Eclectic Technology | Scoop.it
Beth Dichter's insight:

We know the role of a tutor, but do we know the role of an intelligent tutoring system? Can it replace the role of a tutor, of an individual whom works with a students, asking questions, analyzing responses and quickly assessing to finetune instruction and feedback?

This post explores this issue, beginning with a history of intelligent machines (which date back to 1924) and moves on to how they work, providing a list of nine items that an "effective intelligent tutoring system" must have including:

1. Enable the student to work to the successful conclusion of problem solving.

2. Minimize working load.

After this discussion the post moves on and explores the benefits and criticisms of intelligent tutoring systesm.

The final section includes a list of fifteen influential programs in this area. Each program listed has a short description. The one program that is definitely free is ASSISTments (located at https://www.assistments.org/). This program was developed by Worcester Polytechnic Institute in collaboration with Carnegie Mellon and it is worth your time to check it ou. There are a number of videos that explain the program (as well as many tutorials if you choose to sign up). 

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NetAppVoice: Kids Can't Compute -- And That's A Problem

NetAppVoice: Kids Can't Compute -- And That's A Problem | Eclectic Technology | Scoop.it
Kids are "digital natives." They grew up using computers, and therefore are more "tech savvy" than older people. Right? No! Well, the first part's right, but the second part is increasingly wrong.
Beth Dichter's insight:

This post looks at how people of different generations approach computers. It raises the question "Why do people think students are computer geniuses?" and states "The most computer-savvy demographic is now probably aged 25–55." 

Is this because the early computers did not have apps and had to learn how to work with a machine and trouble shoot it (and were able to do this on many levels).In other words, you were able to get "under the hood."

What is the impact of this? Read on to learn more and see if you agree with this issue.

Monica S Mcfeeters's curator insight, November 17, 2013 9:03 AM

More and more tech articles are appearing about the need for students to have more and more skills in learning code (the language of the computer). This article hits on some points about why this new language of coding needs to be taught to everyone at a young age ....This might be good idea, but what do you think?

 

Excerpt:

(And This Will Be A Growing Problem
"The overwhelming quantity and user-friendliness of today’s apps and web-based services isn’t stretching users. It’s not confronting people with the need to understand computing, or to be creative in building solutions.")

 

Why does this matter? How good is it if the only thing you can choose from is what someone else let's you have because you don't know how to get it for yourself?

 

Haven't we had enough of that....Most of us can't make clothes much less the fabric and would starve to death if a grocery wasn't on the corner? Making your own music too often means mixing someone else's on a computer or just tuning into music. Everything we allow to be delivered to us is more apt to manipulate us then we are to manipulate it. We are then totally dependent on someone other then ourselves to provide answers for our problems and  accommodate our desires and that's what makes learning this code language all the more important.

 
Abi Mawhirt's curator insight, November 17, 2013 9:36 AM

Issues with 'digital natives' adapting technology skills for learning, or for anything other than 'me time'. Will 'me time' on our devices change if none of us have research skills and rely on serendipity alone?

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Americans Are Way Behind in Math, Vocabulary, and Technology

Americans Are Way Behind in Math, Vocabulary, and Technology | Eclectic Technology | Scoop.it

"A new global report (pdf) by the Organization for Economic Cooperation and Development finds that Americans rank well below the worldwide average in just about every measure of skill. In math, reading, and technology-driven problem-solving, the United States performed worse than nearly every other country in the group of developed nations."

Beth Dichter's insight:

The statistics in this report are eye-opening. It shows that Americans have trouble with words, numbers and technology-driven problem solving. In all areas "the United States performed worse than nearly every other country in the group of developed nations."

This post provides five graphs:

* Literacy Proficiency Among 16 - 65 Year Olds

* Numeracy Profiency Among Adults

* Profiency in Problem Solving in Technology-Rich Environments Among Adults

* Profiency in Problem Solving in Technology-Rich Environments Among Young Adults

* Problem Solving Profiency Among Younger and Older Adults

You will also find a link to the full report from the OECD (which is 466 pages in length) so if you want more information it is readily available.

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Quandary - A Free Online Game for Students 8 - 14

Quandary - A Free Online Game for Students 8 - 14 | Eclectic Technology | Scoop.it
Beth Dichter's insight:

Quandary, a free online game for players ages 8 - 14, won the Game of the Year Honors at the 2013 Games for Change Confernce. This game provides players an opportunity to help shape a new society "while learning how to recognize ethical issues and deal with challenging situations in their own lives."

The websites goes on to state "Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think."

Why use Quandary with your students? This game is designed to help students learn skills in:

* Problem solving

* Communication

* Information literacy

* Global awarenes

* Collaboration

* Creative thinking

There is a teachers page available which provides additional resources including a Game Guide, a sample lesson plan, an opinion tracker as well information on how the learning outcomes match to standards in both the Common Core and the Partnership for the 21st Century.

Yasemin Allsop's curator insight, August 29, 2013 2:45 PM

Oh, this is really interesting!

davidconover's curator insight, August 30, 2013 8:04 AM

I look forward to sharing this game with my students. I wonder what their comments will be.

Amélie Silvert's curator insight, August 30, 2013 11:10 AM

Defining moral dilemnas, finding solutions and discussing. Collaborative work. Why not give it a try?

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45 Design Thinking Resources for Educators - InformED

45 Design Thinking Resources for Educators - InformED | Eclectic Technology | Scoop.it

"Imagine a world where digital learning platforms help adult learners succeed through college completion; where a network of schools offers international-quality education, affordable tuition, and serves hundreds of thousands of children in economically disadvantaged countries; where we engage parents in understanding national trends and topics in education; where a comprehensive learning environment seamlessly connects the classroom with the opportunities of the digital world for young students; and where system-level solutions help more students gain access to college."

Beth Dichter's insight:

What are the key elements of design thinking?

* Defining the problem

* Creating/considering multiple options

* Refining selected directions

* Executing best plan of action

Teaching students design thinking "empowers students to realize that they can create their own futures by borrowing frameworks from other areas, which allows them to design their own participation and experiences."

This post provides links to 45 design thinking resources. If you are thinking of using design thinking in your classroom this year, or if you already use it you will find many great resources on this list.

Design in Practice's curator insight, August 2, 2014 10:46 AM

In education, design thinking empowers students to realize that they can create their own futures by borrowing frameworks from other areas, which allows them to design their own participation and experiences.

Cited From: http://www.opencolleges.edu.au/informed/features/45-design-thinking-resources-for-educators/#ixzz39FK5dpjy

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6 Basic Benefits Of Game-Based Learning

6 Basic Benefits Of Game-Based Learning | Eclectic Technology | Scoop.it

"There seems to be a perception that online gaming has a detrimental impact on children’s development. Nothing could be further from the truth, and there are countless–and complex–reasons for this, but it also makes sense at the basic benefits of game-based learning."

Beth Dichter's insight:

Can games increase a child's learning and development? It appears that answer is yes. Below are six benefits and additional information is available in the post.

* Increases A Child’s Memory Capacity

* Computer & Simulation Fluency

* Helps With Fast Strategic Thinking & Problem-Solving

* Develops Hand-Eye Coordination

* Beneficial Specifically For Children With Attention Disorders

* Helps Children With Particular Skills (e.g. map reading)


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Moving Beyond KWL Charts To Assess Prior-Knowledge

Moving Beyond KWL Charts To Assess Prior-Knowledge | Eclectic Technology | Scoop.it

"Recently, a curriculum coordinator at a Montreal IB World school asked me how we might assess students’ prior knowledge without using the standard KWL chart format.

It occurred to me that one of the most powerful means of challenging students to think of what they already know is by using a problematic scenario. Such a scenario is usually a complex, ill-structured situation that embeds within it significant curricular concepts that stimulates inquiry at the beginning of a unit and can be used as one of the summative assessments."

Beth Dichter's insight:

Have you considered moving the KWL Chart into a new realm? This post provides a number of examples about how you can move the chart to be one that addresses inquiry, helping learners become more self-directed. Below is one way to look at what the KWL might stand for...and check out the post for some great examples! (The text below is quoted from the post.)

* K  What do we already know about the problem?  Identify important facts. (Kinds of ingredients? 8 and 24? birthday party? How to multiply and divide?)

* W  What do we need to find out? What are they asking us to do?  What’s the problem to solve?

* H  How will we go about finding out how to make 24 cookies?  What’s our plan?

* L  What are we learning along the way?  At the end of the process?

 

Darren Smith's curator insight, March 13, 2013 11:36 PM

 Already use aversion of this with my classes KWIRL. The focus is on the I for inquiry, the HOW? of student engagement, R is knowing exactly what the REPORT form is so that you and students can work together to backward map and co-construct rubrics so that they have an enhanced undressing of what the LEARNT.

Delia Esquivel-Pearsons's curator insight, January 31, 2014 2:02 PM

Creative!

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15 Reasons Why Daydreamers are Better Learners

15 Reasons Why Daydreamers are Better Learners | Eclectic Technology | Scoop.it

"The student’s eyes drift to the classroom window and the teacher’s voice fades from consciousness.

The daydream begins. It’s a familiar scene, one we have likely both experienced as students and struggled against in our students as teachers. But daydreaming is not what it might seem. Recent research in both psychology and neuroscience makes clear that daydreaming is an essential part of mental processing, reasoning and, yes, even learning."

Beth Dichter's insight:

If you have wondered if daydreaming makes students better learners then this article will provide 15 reasons as well as many resources. A few of the reasons listed are (all are quotes):

* Daydreaming is the mind's natural state

* Daydreaming helps with critical thinking and problem solving

* Daydreaming...greatly increases the mind’s ability to smoothly shift in the face of unanticipated events and situations.

An additional 12 items are listed.

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5 Ways to Inspire Students Through Global Collaboration

5 Ways to Inspire Students Through Global Collaboration | Eclectic Technology | Scoop.it

A look at why you might want to connect your students with students in other parts of the world (by two educators whom do this) as well as three resources to help you start on global collaboration.

Five reasons with explanations are provided for the why, such as:

* Working with students from different culture motivates students 

* It's easy to incorporate core curriculum lessons into global collaborations

* It encourages problem solving

For more information click through to the post.

RichardBulpittSchool 's curator insight, November 4, 2014 11:44 PM

Collaboration for students on-line. Some motivational strategies.

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The Question Game: A Playful Way To Teach Critical Thinking

The Question Game: A Playful Way To Teach Critical Thinking | Eclectic Technology | Scoop.it

"Big idea: Teaching kids to ask smart questions on their own

A four-year-old asks on average about 400 questions per day, and an adult hardly asks any. Our school system is structured around rewards for regurgitating the right answer, and not asking smart questions – in fact, it discourages asking questions. With the result that as we grow older, we stop asking questions. Yet asking good questions is essential to find and develop solutions, and an important skill in innovation, strategy, and leadership. So why do we stop asking questions – and more importantly, why don’t we train each other, and our future leaders, to ask the right questions starting from early on?"

Beth Dichter's insight:

What are the questions students should ask to help them problem solve? What questions should we help students learn to ask at an early age? Warren Berger, who wrote A More Beautiful Question: The Power of Inquiry to Spark Breakthrough Ideas suggests that the "question needs to be phrased openly and positively in order to achieve positive results."

He also suggests three questions:

* Why questions help to find the root of the problem

* What If questions open the floor for creative solutions

* How questions focus on developing practical solutions

The article explores this in more depth and provides directions to The Question Game. You can see the cube you can create in the image above.

Although this was written by a parent and discusses how she used it with his children this could be used in a classroom. You may find that you would like to have more than one cube (and therefore additional questions).

Gust MEES's curator insight, February 8, 2015 7:03 AM

Big idea: Teaching kids to ask smart questions on their own

A four-year-old asks on average about 400 questions per day, and an adult hardly asks any. Our school system is structured around rewards for regurgitating the right answer, and not asking smart questions – in fact, it discourages asking questions. With the result that as we grow older, we stop asking questions. Yet asking good questions is essential to find and develop solutions, and an important skill in innovation, strategy, and leadership. So why do we stop asking questions – and more importantly, why don’t we train each other, and our future leaders, to ask the right questions starting from early on?"

 


Learn more:


http://www.scoop.it/t/21st-century-learning-and-teaching?tag=Critical-Thinking


Jewelelelel's curator insight, February 8, 2015 7:56 AM

I agree with the fact that recently,students have been 'trained' to give the correct and not ask smart questions.In school ,teachers usually ask us questions and if we answer that correctly, we get praised.For subjects sciences and humanities require a lot of questioning and thinking in order to understand and to learn  more quickly.In my opinion, i think that teachers should give students a chance to ask questions that they have and not go through a topic blindly.If the students is shy to ask, the teacher could create a website so that the whole class can ask questions whenever they feel like and both the teachers and students themselves can answer the questions.This would enable the student to think out of the box to ask and answer questions by themselves 

niftyjock's curator insight, February 8, 2015 9:32 PM

dice student

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Mosa Mack: Science Detective - Science Mysteries Grades 4 - 8

Mosa Mack: Science Detective - Science Mysteries Grades 4 - 8 | Eclectic Technology | Scoop.it
Mosa Mack Science Detective exposes students to the thrill of learning while teaching critical and scientific thinking skills.
Beth Dichter's insight:

Mosa Mack: Science Detective is a new site that has launched their first science mystery for students in Grades 4 - 8 (although they note students as young as 2nd graders have tested it as have students in high school).

The first mystery, A Growling Stomach, is just over six minutes in length. In addition to the video you will find resources for Band A (Grades 4 and 5) and Band B (Grades 6, 7 and 8). The resources include:

* Class Discussion Guide

* Small Group Discussion Guide/Individual Worksheet

* Vocabulary Cards

* Standards Alignment to Next Generation Science Standards and Common Core Standards

There are also resources for the teacher including:

* Time Codes/Answer Sheets

* Background Information

* FAQ

This is the only video at this point, but they do state that they plan on having more available, with a goal of having "dozens of animated science mysteries" within a few years.

This is inquiry based science where students are asked to use problem-solving techniques. Check out the first video and hope that more show up soon.

'Tatiana Carvajal's curator insight, September 9, 2015 11:11 PM

You as a teacher or your students can learn science with these ICT .  You only need to create your account. Try it !!

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Standards For Digital Citizenship In Graphic Form

Standards For Digital Citizenship In Graphic Form | Eclectic Technology | Scoop.it

"ISTE has long had available technology standards to help promote informed use of technology by students.

These standards are broken down into 5 categories for students, teachers, administrators, coaches, and computer science educators."

Beth Dichter's insight:

For students whom are visual learners this graphical look at the ISTE standards for students and technology. Below are the six areas that are covered by ISTE :

* Creativity and Innovation

* Communication and Collaboration

* Research and Information Fluency

* Critical Thinking, Problem Solving & Decision Making

* Digital Citizenship

* Technology Operation and Concepts

As you design projects, consider how you might incorporate one or more of these skills for your students.

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Teaching 21st Century Skills Without Technology

Teaching 21st Century Skills Without Technology | Eclectic Technology | Scoop.it

"Recently I participated in a discussion on 21st century skills where one educator posed the question 'can you teach 21st century skills without technology?'"

Beth Dichter's insight:

Think about the skills that are defined as 21st century skills:

* collaboration

* communication

* critical thinking and problem solving

* creativity and innovation

Are these skills that can be taught without technology? If we look to the past, we would answer yes, they are skills that can be taught without technology.

We are often asked to teach these skills today with technology. What if we introduce these skills with technology, providing students the opportunity to collaborate and learn how to effectively communicate face-to-face, learn about visual cues and more. This post explores how each of these skills may be taught without technology. You can take the information and consider how to them augment the skills with technology to help your students deepen their understanding.

Siphiwe Kubeka's curator insight, May 22, 2014 8:06 AM

Technology has made education to be much easier and more interesting in information literacy

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Bigger Gains for Students Who Don’t Get Help Solving Problems

Bigger Gains for Students Who Don’t Get Help Solving Problems | Eclectic Technology | Scoop.it
Allowing learners to struggle will actually help them learn better, according to research on “productive failure” conducted by Manu Kapur, a researcher at the Learning Sciences Lab at the National Institute of Education of Singapore.
Beth Dichter's insight:

We often walk students through the process of learning new concepts and ideas, providing scaffolding and guidance. This post says that new research show that this may not be the best way to learn...that the struggle in learning how to solve a problem. Although they may not successfully solve the problem they may score better when they are tested later on.

There is more information about this study in the post. To go directly to the study, Classroom-based Experiments in ProductiveFailure, you can click through to this link: http://mindmodeling.org/cogsci2011/papers/0644/paper0644.pdf.

niftyjock's curator insight, February 26, 2014 9:58 PM

Absolutely, its the impasse where real learning takes places. Manu Kapur has a great presentation about this http://youtu.be/LnljG9I33KM

Needs more research.

Reontay's curator insight, March 15, 2016 8:52 AM

Yes i totally agree with the author. Allowing kids to strugggle as they learn will make them understand and solve the problem better.

 

I think that the education system will change, as now of days, the teachers usually guide the students on how to solve the problem. But now after it is proven that allowing the students to struggle will let the students learn better. The school should adapt and instead of guiding the students,they should only explain the problem and allow the students to solve it themselves.

 

Some of the bad influence will be that the student will find the problems to hard and give up more easily or start to hate school.

Some good influence are that the student may learn better and will very much help in their futures.

 

Everyone benifits from it as the students will learn better and also learn more values like not giving up easily. Besides the students the economy  will also benifit as when the student start working, it would be easier for him to understand and adapt and Singapore economy could improve faster.

 

No it is not foolproof as everychild is different. So diffferent students may take different time to understand or they may not even understand at all.

 

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8 Online Games for Inspiring Students

8 Online Games for Inspiring Students | Eclectic Technology | Scoop.it
Eight brilliant online games that can engage, inspire and equip students with the tools and ambition to approach a whole host of exciting careers and paths.
Beth Dichter's insight:

Check out this post for games for many disciplines. You will find links to and information about the following games.

* Pavlov's Dog

* Power Up

* Lord of the Flies

* Cisco Binary Game

* The Transistor

* Climate Change

* Laser Challenge

* Immune System Defender

TopMBA's comment, December 5, 2013 1:48 PM
Great scoop! You may also enjoy this article: http://www.topmba.com/blog/online-game-offers-scholarship-route-simon-mba-mba-news
TopMBA's comment, December 5, 2013 1:48 PM
Great scoop! You may also enjoy this article: http://www.topmba.com/blog/online-game-offers-scholarship-route-simon-mba-mba-news
TopMBA's comment, December 5, 2013 1:48 PM
Great scoop! You may also enjoy this article: http://www.topmba.com/blog/online-game-offers-scholarship-route-simon-mba-mba-news
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10 Team-Building Games That Promote Collaborative Critical Thinking

10 Team-Building Games That Promote Collaborative Critical Thinking | Eclectic Technology | Scoop.it

"One of education’s primary goals is to groom the next generation of little humans to succeed in the 'real world'...

Students must be engaged and cooperation must be practiced, and often. The following team-building games can promote cooperation and communication, help establish a positive classroom environment and — most importantly — provide a fun, much-needed reprieve from routine."

Beth Dichter's insight:

Team building exercises are a great way to teach skills and change things up in the classroom. The list of ten seen in the image above are described in the post. Some of the skills learned or reinforced are communication, problem solving, and trust. For more information and to learn how to play the game click through to the post.

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RoomRecess | Educational Games for Kids & Elementary Students

RoomRecess | Educational Games for Kids & Elementary Students | Eclectic Technology | Scoop.it
Free educational online games for children. Our games reinforce the skills that are vital to elementary students. We offer many math and reading games.
Beth Dichter's insight:

If you are looking for some games that are free and that reinforce skills then consider checking out RoomRecess. There are about 30 games available for students in K-1, 2-3 and 4-5. Find games "with the goal of reinforcing fundamental learning concepts in math, reading, spelling, language arts, and basic problem solving." All games are free and no sign-up is required.

April Ledesma's curator insight, October 6, 2014 11:18 PM

Educational games are great ways for learners to have technological interaction in the classroom, plus the students love it! 

Elisa Morillas's curator insight, November 12, 2014 4:59 AM

Trabajamos las competencias educativas.

Jason Smith's curator insight, July 20, 2015 8:01 PM

A constant issue at our elementary

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What Are The Habits Of Mind?

What Are The Habits Of Mind? | Eclectic Technology | Scoop.it

"Habits of Mind are dispositions that are skillfully and mindfully employed by characteristically intelligent, successful people when they are confronted with problems, the solutions to which are not immediately apparent.  When we draw upon these mental resources, the results are more powerful, of higher quality, and of greater significance than if we fail to employ those habits."

Beth Dichter's insight:

The Habits of Mind come into play when you think about how to solve problems. They are not performed in isolation. When a problem arises you are drawn to the skills necessary to solve it. As teachers we may choose to use the Habits of Mind as we consider skills we want our students to learn and to use in the classroom. For more information on the habits (with a more thoughtful discussion on each of them) check out Chapter 2 of the book "Learning and Leading with the Habits of Mind" available on the ASCD website at http://www.ascd.org/publications/books/108008/chapters/describing-the-habits-of-mind.aspx.

Anne Sturgess's curator insight, April 20, 2013 11:42 PM

Great poster.

Daniel Jimenez Zulic's curator insight, May 23, 2013 11:22 PM

Habitos mentales para el aprendizaje basado en problemas. cuando no conocemos la solucion ¿cuales son los habitos que nos hacen alcanzar el exito en la tarea?

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How To Prepare Students For 21st Century Survival

How To Prepare Students For 21st Century Survival | Eclectic Technology | Scoop.it

"As educators, we constantly strive to prepare our students for the ‘real world’ that exists around them. We teach them how to read, write, and calculate. Then, of course, there are the less tangible skills we teach; such as how to work in a team, think critically, and be curious about the things they encounter each day.

We want to prepare them to lead productive and successful lives once they leave us and enter into the realm of adulthood. But what lies ahead for our students in the future? Did educators of twenty years ago know that so much of our world would be based on computers and technology now? Could they have known what skills would be needed in the job market today?"

Beth Dichter's insight:

This post focuses on work published by Tony Wagner back in 2010 but the information is still relevant. Wagner interviewed CEOs of 100 major businesses and was able to come up with seven essential skills students should have for the 21st century (and yes, we are in this century). The skills are listed below and more information may be found in this post, which lists the skill and then discusses how to prepare students to meet this skill.

* Critical Thinking and Problem Solving

* Collaboration Across Networks and Leading by Influence

* Agility and Adaptability

* Initiative and Entrepreneurship

* Effective Oral and Written Communication

* Accessing and Analyzing Information

* Curiosity and Imagination

Mohini Lata's curator insight, May 20, 2013 8:34 AM

As technology is becoming powerful and life changing how can we prepare students for the 21st century survival. The seven survival skills purposefully apply in a classroom. This links with Using Mathematical Higher order thinking - Critical Thinking and problem solving prepares students to see problems from different angles and formulate their own solutions. Collaboration encourages students to take on different roles. Agility and Adaptability – be willing to adapt to the changes around them.Initative and Entrepreneurship - always try. Effective Oral and written communication - how to speak confidently and clearly. Accessing and Analyzing Information-

learn the difference between factual information and factual-sounding opinions. Curiosity and Imagination - teach them how to apply them creatively and purposefully. Technology has become an essential and important tool for education, helping teachers with their work and most importantly supporting the students. This also links with brief design technology and the digital technologies strand of the National Technologies Curriculum as students are taught how to use the technologies available to them.

 

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Why Confusion Can Be a Good Thing | MindShift

Why Confusion Can Be a Good Thing | MindShift | Eclectic Technology | Scoop.it

"We all know that confusion doesn't feel good. Because it seems like an obstacle to learning, we try to arrange educational experiences and training sessions so that learners will encounter as little confusion as possible. But as is so often the case when it comes to learning, our intuitions here are exactly wrong."

Beth Dichter's insight:

So creating confusion is good? Why? It turns out that "brain is a pattern-recognition machine." It wants to find connections between "related events or artifacts." To do this we must allow our brain to experience "that confused, confounded feeling...—for two reasons."

For the first reason ask yourself is there only one way to solve a problem, or should one "explore a wide variety of potential explanations"? The second reason is that if we feel confused, not sure of the answer, we are more driven to figure it out. 

So how can we do this? There are three ways that researchers have "induced confusion" and each is listed with an explanation. The three ways:

* Expose yourself to confusing materials.

* Withhold the answers from yourself.

* Test yourself before you learn.

This post provides some great ideas on why confusion is good. You will also find a link to the three research studies mentioned in the article. 

Audrey's comment, February 19, 2013 3:00 PM
This idea is very Piagetian: An example of confusion would be disequilibrium. It is at this point that you will begin to master something which you found difficult, or was confused about. So at the point of confusion or disequlibrium you must distance yourself from the problem and return to it later. Your brain will have absorbed the material and worked it out. You are now at the stage of equilibrium.
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What is the Most Important Element of a PBL Unit?

What is the Most Important Element of a PBL Unit? | Eclectic Technology | Scoop.it

What is the most important element in PBL unit? There are8 elements to choose from:

* Significant Content

* A Need to Know

* A Driving Question

* Student Voice and Choice

* 21st Century Skills

* Inquiry and Innovation

* Feedback and Revision

* Publicly Presented Product

This post states that a driving question is most important. "If you find the right questions then most of the other factors identified are covered automatically."

The question then becomes "How do you generate a great question and who is the right person to generate that question?" To this the answer would be the students.

If this is an area where you are not sure how to work with students then look into the the work of the Right Question Institute (RQI) and their Question Formation Technique (QFT). To help you better understand this they provide a look at "how question generation was embedded at the heart of a PBL unit."

Victor Marín Navarro's curator insight, March 16, 2013 8:59 AM

¿Cuáles son los elementos más importantes en un Proyecto de Aprendizaje? Aprendizaje significativo, necesidad de saber, un hilo conductor en forma de pregunta, aprendizaje activo por parte de los alumnos que implique elección, heramientas para el siglo XXI, descubrimiento e innovación, feed-back y revisión, presentación oral y pública del producto.

Tamra Dollar's curator insight, July 23, 2013 2:53 PM

PBL's begin with a driving question, one that is relevant to the learner and fosters engagement. Feedback is ongoing and essential for learner to happen.