Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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New! Digital Citizenship Song and Video

New! Digital Citizenship Song and Video | Eclectic Technology | Scoop.it

"Something you may not know about us here at Common Sense Media, is that quite a few of us are former classroom teachers! When we develop new materials, we always have our favorite memories to guide us. One thing we remember fondly is being amazed by how music transformed a classroom – kids would jump to their feet, whatever the song, to sing and sway while the teacher subtly wove word play and pattern recognition into the mix."

Beth Dichter's insight:

Here is a new resource to help teach elementary students about digital citizenship. Thanks to Common Sense Media for putting together a song and video with lyrics that teach students that they should "Pause and Think" before they go online. The website states that this song "stresses the connection of safe, respectful, and responsible behavior online and offline."

The website provides a the song (downloadable or viewable on YouTube) as well as a file that includes posters that you may post and has each lyric.

Common Sense Media also has a poster about digital citizenship for elementary school students. This poster "illustrates how kids can use their heads, hearts, guts, arms, and legs to be a good digital citizen" as does the song.

Young children love to sing and need to learn about digital citizenship. Take a few minutes to check out these resources and share with others whom teach the younger grades. You may hear a new song in your school!

KB...Konnected's curator insight, September 27, 2013 2:51 PM

Really cute with a great message!

elizabeth herrera's curator insight, October 25, 2014 9:39 PM

This is what we were covering in class.

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Can Digital Games Boost Students’ Test Scores? | MindShift

Can Digital Games Boost Students’ Test Scores? | MindShift | Eclectic Technology | Scoop.it
A new report released today reveals the results attempting to answer the question: do digital games and simulation help students studying science, technology, math, and engineering achieve better learning outcomes?
Beth Dichter's insight:

To what extend do digital games boost students' test scores in STEM? According to the preliminary data released by SRI "students at the median in the control group (no games) could have been raised 12 percent in cognitive learning outcomes if they had received the digital game." (From an analysis of 77 peer-reviewed journal articles K-16 in STEM.)

And it turns out that simulations may create a larger impact.

Take a look at this post and see where gamification may be heading in the future!

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