Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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A Comprehensive Framework For Student Motivation

A Comprehensive Framework For Student Motivation | Eclectic Technology | Scoop.it

"When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. Developed by gamification expert Yu-kai Chou, it was an ambitious effort that distinguished black hat gamification (which is “bad”–think Farmville and Candy Crush) from white hat gamification (which is “good”–think Minecraft or even an ACT score)...

While it is designed not as an educational framework, but rather as a way to demonstrate gamification and its many strands, gamification is about human encouragement and motivation. For educators, student motivation is one of the pillars of a academic performance..."

Beth Dichter's insight:

Terry Heick takes the image (as shown above) and relates the 8 key ideas to 8 "core drives of student motivation." Each one is described by Yu-kai Chou (who created this graphic)  and followed by a section called Educator Takeaways and a What if (which is related to education). The eight core drives are:

1) Epic Meaning & Calling

2) Development & Accomplishment

3) Empowerment of Creativity & Feedback

4) Ownership & Possession

5) Social Influence & Relatedness

6) Scarcity & Impatience

7) Unpredictability & Curiosity

8) Loss & Avoidance

The description provided by Yu-Kai Chou relates to gaming, but Terry Heick the links it to education in the Educator Takeways. He then provides a look at how this interpretation could help move us in new directions in our classroom. Why is this important? It has the potential to help us create better assessments, lessons, units and learning models. This is another post that provides much food for thought.

Halina Ostańkowicz-Bazan's curator insight, February 19, 2015 9:34 AM

For educators, student motivation is one of the pillars of a academic performance. While the terms are sometimes misunderstood–and risk becoming cliche as we continue to talk about them topically rather than specifically–student motivation and student engagement are prime movers in the learning process. Without either, teaching is an uphill battle.

luc taesch's curator insight, February 22, 2015 5:43 AM

motivation motivatio, it is all about motivation... see the life in pink .. ;-)

Claudia Cornejo Happel's curator insight, March 19, 2015 1:22 PM

8 Core Drives Of Student Motivation - gleaned from research on gaming

1) Epic Meaning & Calling

2) Development & Accomplishment

3) Empowerment of Creativity & Feedback

 

4) Ownership & Possession

Educator Takeaways? Space, place, voice, and choice are among the principles of student-centered learning. A sense of agency can be both empowering and overwhelming for students.


5) Social Influence & Relatedness

Educator takeaways? How can we design learning so that students need to connect to clarify a need for knowledge, to create knowledge, or to share knowledge? Pushed further, how does social influence change the knowledge and competencies we choose to value?


6) Scarcity & Impatience

Yu-kai Chou explains, “This is the drive of wanting something because you can’t have it….”

 

7) Unpredictability & Curiosity

8) Loss & Avoidance

What if….we could somehow design a unit, for example, that “forced” the student to “start over” if they made certain mistakes, but through other principles of student motivation outlined above, they were somehow motivated to do so?



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The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits | Emerging Education Technology

The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits | Emerging Education Technology | Eclectic Technology | Scoop.it
A recent research paper sheds light on several ways in which educational games can facilitate the learning experience and benefit the student.

The article states "if gamification is to be of use to schools, we must better understand what gamification is, how it functions, and why it might be useful. This article addresses all three questions – what,how, and why bother? – while exploring both the potential benefits and pitfalls of gamification."

To go directly to the article: 

http://www.gamifyingeducation.org/files/Lee-Hammer-AEQ-2011.pdf.

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On Intrinsically Motivating Students

On Intrinsically Motivating Students | Eclectic Technology | Scoop.it

"...Why is intrinsically motivating students in this way so important? Because no matter how much content we force-feed kids during a school day, it’s what the kids choose to do outside the classroom that will either close—or widen—the achievement gap between classmates in a positive or negative way..."

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Students Conduct Their Own Groundbreaking Research About Learning

Students Conduct Their Own Groundbreaking Research About Learning | Eclectic Technology | Scoop.it
Public Science Project has been successful at enlisting the help of young people and motivating them to engage in highly academic work in large part because they value what those youth bring to the table. This model offers interesting insights for educators struggling to motivate and challenge learners that seem disengaged or disinterested in learning.
Beth Dichter's insight:

Talk about authentic learning, this post provides the model to help your students become engaged and motivated researchers. Train students in "statistics and research methods" and they can actively participate in research. The post provides details of this project (which is in New York) and may move you to see if you could bring this opportunity to your students.

niftyjock's curator insight, February 19, 2014 8:04 PM

Engaging the disengaged

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Embracing the Cell Phone in the Classroom With Text Messaging Assignments | Emerging Education Technology

Embracing the Cell Phone in the Classroom With Text Messaging Assignments | Emerging Education Technology | Eclectic Technology | Scoop.it
Can we afford to keep ignoring this dominant means of communication?

"We frequently discuss how we can do the best job of communicating with students, yet at the same time we continue to ignore and bypass the use of texting, a communication technique that is a part of most American high school and college students’ daily lives."

This article provides references that contain "useful suggestions and ideas specific to leveraging text messaging in assigned course work."  

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