The educational technology company uses game concepts to engage students while learning and targeting their weak areas in math.
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Ryan McDonough's curator insight,
July 7, 2014 5:55 PM
Covering the pros and cons of gaming, at least in the minds of some educators. I've covered the pros in depth here, so I'll review the concerns here. Some feel like violence in games can be a poor influence on impressionable children. Opponents claim that kids play games at home so why should they play them at school? Difficulty monitoring online activity; funding and resource allocation are also major reasons some are apprehensive over video games in school. Do I personally agree with them? No. But I was also raised in an environment that nurtured my love for gaming. Some of these questions should merit constructive conversations at the next faculty/staff meeting.
Pandawami29's curator insight,
October 31, 2014 11:49 AM
This little chart shows us the pros and cons of using video games for educational purposes. Also the background is from the mario games. |
tim parks's curator insight,
October 11, 2014 8:31 PM
Soundcloud is a very powerful tool. It gives people the option to post their music for anyone to hear.
Rafael San Inocencio's curator insight,
October 10, 2015 10:21 AM
SoundCloud is a great source for more things than just music. While searching through soundcloud you can find podcasts and talks, so I don't see why they couldn't use it's powers for teaching, I think this is a cool idea. |
That's brilliant. if education could be implanted into games. everybody would be so happy to learn.
This game understands students on a personal level. It adapts to their needs and teaches math at their speed. Its a great teaching tool and targets a "trouble area" for each student so they can work on their own pace. I could definitely see myself using this in the classroom.