Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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Let Children’s Play (with Technology) Be Their Work in Education

Let Children’s Play (with Technology) Be Their Work in Education | Eclectic Technology | Scoop.it
The importance of play as part of a child’s development has been the focus of educational specialists and research for decades.  Piaget and Montessori have emphasized that a child’s pla...
Beth Dichter's insight:

This post explores a report from the Institute for the Future, 'Transformative Changes for Children at Play' that was sponsored by the LEGO Group. The infographic provides a look at information found in the report, including sections on:

* How play is expanding social reach

* How play is empowering creativity

* How play impacts new visual literacies

* Blended play

* Deep personalization

* Emotional tech

* How tech is going mainstream

Within the post Jackie Gerstein summarizes "the key areas of the change nature of play as identified by Lego" as well as additional information from the report and provides her perspective on "some simple suggestions I have to facilitate play with technology in educational settings." 

Traci Selby's curator insight, March 24, 2013 9:48 AM

What child does not like legos or some type of building blocks? 

Recently there was a discussion on linked-in about this very subject and it has gotten a lot of responses. In my opinion PLAY is a necessity to child's development.....and if you haven't gotten to play with a child lately, take the time you will learn from them too!

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Gaming Gains Respect - Digital Games on the Rise in the Classroom

Gaming Gains Respect - Digital Games on the Rise in the Classroom | Eclectic Technology | Scoop.it

What happens when you allow students to play 'games' in the classroom?  Based on the games  you may see problem solving skills, tinkering skills, basic physics, trial and error, collaboration, coaching, and more.

This post by Will Richardson explores how games are on the rise in classrooms and the potential impact on student learning. Participatory games have been developed to help students learn curriculum while providing "a challange-based context for students to work within." Much more information may be found in this post.

HuntAll's comment, August 5, 2012 8:17 AM
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Nancy Jones's comment, August 5, 2012 10:37 AM
Thanks for this and all your other great resources