What happens when you allow students to play 'games' in the classroom? Based on the games you may see problem solving skills, tinkering skills, basic physics, trial and error, collaboration, coaching, and more.
This post by Will Richardson explores how games are on the rise in classrooms and the potential impact on student learning. Participatory games have been developed to help students learn curriculum while providing "a challange-based context for students to work within." Much more information may be found in this post.