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Gust MEES's curator insight,
April 28, 2015 2:34 PM
Dan KIRSCH: The following are examples of my 7th grade student’s Video projects. The objective for the students was for them to create a video describing how “Technology Has Impacted their Lives” in either a positive or negative manner. The students were put in groups in order for them to film and describe their content. I really wanted the students to focus on how technology has become an integral part of everyday life; however can this become bad?? In essence, I wanted students to focus on the content people put on the internet and/or share information they should ==> Privacy. These videos were created by 7th grade students. The following videos depicting students do have permission from parents/guardians to be shown on the blog.... . Learn more: . . - https://gustmees.wordpress.com/2014/07/10/education-collaboration-and-coaching-the-future/ .
ffeog's curator insight,
March 13, 2015 4:38 AM
A picture speaks a thousand words - some good resources here for visual content and creation to add a visual dimension to your messages, which tend to perform much better for opens and clicks than text alone.
Carlene Kelsey's curator insight,
March 25, 2015 10:22 AM
Content is shared in many forms. These tools make it pretty easy to get creative.
Michelle Gilstrap's curator insight,
March 25, 2015 3:14 PM
Good article to help anyone wanting to create better content.
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Julie Lindsay's curator insight,
June 14, 2015 5:37 PM
Tony Vincent - Learning in Hand - always provides excellent resources for classrooms.
James I.'s curator insight,
June 16, 2015 9:43 PM
Love the fact that this infographic focuses both on the web and mobile possibilities. |
Currently, dramatic changes take place in terms of rapidly emerging modes of communication, technologies, increased cultural diversity, evolving workplaces cultures, new challenges for equitable education and the varying and changing identities of students everywhere. Bearing this in mind, this article draws on a design-based research study to argue of the need for museums to respond to global trends and fulfill their social and educational imperatives by investigating the potential of a particular pedagogical framework that is grounded in culturally inclusive pedagogical practices and characteristics of ubiquitous learning.