Educational Pedagogy
6.2K views | +0 today
Follow
Educational Pedagogy
Your new post is loading...
Your new post is loading...
Rescooped by Dennis Swender from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Scoop.it!

The Global Math Project 2018

Join more than 2 million students, teachers, and friends that already have tried this astounding mathematical experience! See mathematics like you’ve never seen it before and take part in a global math conversation with your students.

Via Tom D'Amico (@TDOttawa)
No comment yet.
Rescooped by Dennis Swender from Daily Newspaper
Scoop.it!

Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn

Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn | Educational Pedagogy | Scoop.it
Currently, dramatic changes take place in terms of rapidly emerging modes of communication, technologies, increased cultural diversity, evolving workplaces cultures, new challenges for equitable education and the varying and changing identities of students everywhere. Bearing this in mind, this article draws on a design-based research study to argue of the need for museums to respond to global trends and fulfill their social and educational imperatives by investigating the potential of a particular pedagogical framework that is grounded in culturally inclusive pedagogical practices and characteristics of ubiquitous learning.

Via Andreas Christodoulou, THE OFFICIAL ANDREASCY
Andreas Christodoulou's curator insight, October 6, 2017 4:08 PM
A useful resource on appropriate implementation of educational technology and its practical implications for students. This empirically-based study, indicates that addressing museum-based multiliteracies within a blended learning environment can be meaningful for ubiquitous learning.
THE OFFICIAL ANDREASCY's curator insight, October 6, 2017 4:20 PM

In this article, a design-based research approach is presented, which utilizes multiliteracies pedagogy to support ubiquitous learning during the design of a student-generated virtual museum. The findings from implementing the museum-school synergy, indicate that there is potential for beneficial ubiquitous learning experiences for students when theory-based practice is undertaken.