Educational Technology News
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Educational Technology News
The latest news related to the meaningful and effective implementation of educational technology and e-learning in K-12, higher education, corporate and government sectors.
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5 Ways Gamification Can Help Students Develop A Growth Mindset

5 Ways Gamification Can Help Students Develop A Growth Mindset | Educational Technology News | Scoop.it

"Gamification allows us to enhance our knowledge and enhance our basic soft skills like multi-tasking, collaborating, creative thinking and committing to a goal."

elearning at eCampus ULg's curator insight, October 12, 2016 3:31 AM
Tested in our teacher's development projects and approved ;-)
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8 Sensational eLearning Trends That Are Revolutionizing The Learning Game

8 Sensational eLearning Trends That Are Revolutionizing The Learning Game | Educational Technology News | Scoop.it
Want to know some of the most Sensational eLearning Trends for 2016? Check the 8 most Sensational eLearning Trends that are taking the world by storm.
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Find your personal gamification guru

Find your personal gamification guru | Educational Technology News | Scoop.it
Do you have a personal gamification guru? Someone you can turn to for just the information you need? We've made it easy to find your ideal games guru match.
elearning at eCampus ULg's curator insight, April 18, 2016 12:23 PM
The who's Who format is rather funny and interesting. Allows everyone to choose in the menu ;-) A Panini stickers version should be fun for more gamification ;-)
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Bad Gamification Won't Fix Bad eLearning: Seven Principles That Will

Bad Gamification Won't Fix Bad eLearning: Seven Principles That Will | Educational Technology News | Scoop.it
Gamification is the use of game elements to motivate people to complete tasks. According to the Gartner Hype Cycle for Education, though, gamification is sliding into the Trough of Disillusionment, where interest wanes as experiments and implementations fail to deliver. Why? This article connects poor gamification implementation and poor eLearning design, and it suggests what we can do about both.
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Game on: Using mechanics, creating aesthetics and engaging learners

Game on: Using mechanics, creating aesthetics and engaging learners | Educational Technology News | Scoop.it
The principles of gamification are increasingly being used in the production and delivery of digital learning. But many implementations of gamified learning simply give learners 'experience points' for completing activities and set up a scoreboard. In this post Joseph Dorrell argues there's more scope to gamification than this. If we can expand our idea of what makes an engaging game, we can create more interesting, diverse and effective learning experiences.
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