An online space for teachers to find best practice approaches, evidence-based classroom resources, professional development opportunities and stories that celebrate the education profession.
With schools closed, many students are transitioning to remote learning, with parents moonlighting as technical assistants and home-school instructors.
Each day in NSW, 384 school students don headsets, open their laptops and log into their virtual classroom. If schools are closed due to coronavirus, thousands more could soon learn like this.
Early data for the new school year suggests that attendance in virtual classrooms is down, possibly because students are working or caring for siblings.
Gamification and educational video game use increased rapidly during the pandemic. Teachers everywhere had to find ways of delivering instruction online and find other methods to engage and motivate students to keep learning. Several teachers across the globe identified that games such as Assassin's Creed: Origins, Roblox, Minecraft, and Dreams provided students with opportunities to exploit their creativity, be exposed to historical events, and implement cross-curricular material and present products representing their learning. This technology has aided teachers in widening their instructional horizons while helping promote students' learning.
New York City’s 75,000 public school educators are facing a challenge unlike anything in their careers. For students to avoid permanent setbacks, the success of remote learning is critical.
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