In India, parents are being aggressively sold the idea that their children must start coding at 4 or 5 or be future failures.
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eParenting and Parenting in the 21st Century
eParenting used to mean keeping your kids safe on the Internet, however now it has a wider scope including parenting with the use of technology, and distance parenting. Curated by Peter Mellow |
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In India, parents are being aggressively sold the idea that their children must start coding at 4 or 5 or be future failures.
Scooped by Peter Mellow |
Any addiction is a really complex issue; it's not straightforward.
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Feel like Fortnite is taking over your life? These expert tips might help you keep things under control.
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Customers will now have to be told how likely they are to get certain in-game items, says Apple.
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Exergames should be used to replace sedentary video games, not traditional physical education.
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Brain stimulating headsets are being enthusiastically taken up by gamers aiming to boost performance. But there are risks, particularly for children or those vulnerable to mental health problems.
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Computer code is the next universal language, and its syntax will be limited only by the imaginations of the next generation of programmers. Linda Liukas is helping to educate problem-solving kids, encouraging them to see computers not as mechanical, boring and complicated but as colorful, expressive machines meant to be tinkered with. In this talk, she invites us to imagine a world where the Ada Lovelaces of tomorrow grow up to be optimistic and brave about technology and use it to create a new world that is wonderful, whimsical and a tiny bit weird.
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Nearly everyone who plays video games has had to fight off the perception that gamers are just loser loners who set up in their parents' basements. But while armchair debaters have long pointed out that just isn't the case -- citing the rise of social gaming, mobile gaming, the fact that the U.S. spent $13.5 billion on gaming in 2013 -- there hasn't been a lot of hard data on hand.
Until now.
Admittedly, citing data may not help fight the perception that gamers are nerds. But the results of a new study commissioned by the video game streaming network Twitch and conducted by noted social researcher Neil Howe (a.k.a. the man credited with coining the term "millenial") offer an entirely new picture of the gaming community. The study suggests that gamers actually tend to be more social, more successful and more educated than the non-gaming population.
The study, released Thursday by Howe's LifeCourse Associates consulting firm, surveyed more than 1,000 people via the Internet about their gaming habits and then pulled some basic demographic information. For purposes of this study, a "gamer" was defined as anyone who has played a game on a digital device in the past 60 days. Approximately 63 percent of those surveyed fit that definition.
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HIGH-intensity active video games are good for children’s health, according to a team of researchers from The University of Western Australia.
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All those gadgets thought to make life easy could really be causing us harm.
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Fun and educational printable worksheets available for free download. Suitable for preschoolers and primary school-age children.
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Sitting in front of a screen can increase the risk of obesity, but TV seems to have a larger effect on weight than computers or video games.
Rescooped by Peter Mellow from Gamification, education and our children |
This past week was chock-full of new learning moments for me. I attended and presented at both the 2013 Heartland eLearning Conference in Edmond, Oklahoma, and the 2013 Illinois Computer Education (ICE) Conference outside Chicago, Illinois. Since I use Twitter as a primary “information trap” for links and ideas now, my Tweet Nest archives of tweets using the hashtag #helc13 and hashtag #ice13 are good quantitative barometers of my externally visible learning during the week. What’s not as externally visible, perhaps, but far more important, are the new relationships which were started as a result of this week’s conferences. In this post I want to share briefly about my first lesson in Minecraft, which my son gave me tonight, and why I waited about a year to ask him to teach me about it.
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My 4-year-old son is pretty obsessed right now with Star Wars Angry Birds on my iPad. Like, asking me first thing in the morning if he can play obsessed. Throw a massive temper-tantrum if I say no obsessed. Causing some alarm in his generally permissive when it comes to technology obsessed.
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Learn about a new "superpower" that isn't being taught in most schools
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Free games can turn out the most expensive, so drive with care.
Beware of the in-app purchases that seem to be increasing in mobile computer games. Your children could end up costing you a lot of money! Talk with them about it and let them know that they should talk with you before buying any in-app purchases in these games.
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VIDEO games are taking over young people's lives - they are becoming more violent and can harm a child's emotional and physical development, experts say.
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CERTAIN computer games could soon attract an R18+ rating in a move the State Government says will stop them being sold on the black market.
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There are things in life I don't understand. The rules of rugby. The continuing success of David Guetta. How to do an overhead kick on Fifa 12.
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Children with social anxiety disorder often benefit from a setting that allows them to go at their own pace.
Rescooped by Peter Mellow from Physical and Mental Health - Exercise, Fitness and Activity |
Rescooped by Peter Mellow from Educational Technology News |
"Digital devices are all the rage among young people today, across all ages. Tablets top the youngest student’s wish lists, pre-teens crave smart phones, and high school students would love to have both plus a laptop computer! MP3 players and other electronic devices are also widely used by many of today’s students.... Are the benefits outweighing the downsides of potentially excessive use of these devices by younger and younger children?"
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Previously, the highest rating for computer games has been MA15+ meaning overseas adult-only games are usually banned here or given a lower classification allowing children to obtain them.
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Two sites, one for parents, carers and teachers and the other for young people aged 11 to 17 about online safety. Very good resources.