A schoolteacher created the popular board game, which celebrates its 70th anniversary this year, for quarantined children. An Object Lesson.
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eParenting and Parenting in the 21st Century
eParenting used to mean keeping your kids safe on the Internet, however now it has a wider scope including parenting with the use of technology, and distance parenting. Curated by Peter Mellow |
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A schoolteacher created the popular board game, which celebrates its 70th anniversary this year, for quarantined children. An Object Lesson.
Rescooped by Peter Mellow from Gamification, education and our children |
A study highlights how narcotics often give unlikely strength and health boosts to characters.
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Frankenstein200 puts players in the middle of the action in a story where Mary Shelley’s classic tale collides with modern science. Perform experiments, explore hidden areas of research, and assist a pair of young scientists as they unravel a mystery in a cutting-edge digital experience.
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Customers will now have to be told how likely they are to get certain in-game items, says Apple.
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Internet Usage and Educational Outcomes Among 15-Year-Old Australian Students ALBERTO POSSO1 Royal Melbourne Institute of Technology, Australia
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This time, it was 13-year-old Memphis Burgess. The Colorado Springs seventh grader with the purple Mohawk and goofy grin was discovered in his closet 11 days ago, crouching on his knees, his face against the wall, as still as death. “I thought he was messing with me,” his father, Brad Burgess, told KKTV. “I shook his shoulder. That’s when he turned around I noticed he was all blue and not breathing.” A soft rope lay on the floor nearby.
More from the secret world of teens? -Lon
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We have the evidence and the design tools to demonstrate that digital games are powerful learning tools. Whether we choose to take advantage of the opportunity before us is a completely different question.
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Blowing away enemy soldiers and aliens may be good for the brain, as researchers have found that fast-paced video games improve a player's learning ability. - New Zealand Herald
I guess the old rule of moderation holds true - some video games can be positive, but too much can be harmful. -Lon
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The booming arena of online gaming may just be a bit of fun, but it can be fiendishly addictive.
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Nearly everyone who plays video games has had to fight off the perception that gamers are just loser loners who set up in their parents' basements. But while armchair debaters have long pointed out that just isn't the case -- citing the rise of social gaming, mobile gaming, the fact that the U.S. spent $13.5 billion on gaming in 2013 -- there hasn't been a lot of hard data on hand.
Until now.
Admittedly, citing data may not help fight the perception that gamers are nerds. But the results of a new study commissioned by the video game streaming network Twitch and conducted by noted social researcher Neil Howe (a.k.a. the man credited with coining the term "millenial") offer an entirely new picture of the gaming community. The study suggests that gamers actually tend to be more social, more successful and more educated than the non-gaming population.
The study, released Thursday by Howe's LifeCourse Associates consulting firm, surveyed more than 1,000 people via the Internet about their gaming habits and then pulled some basic demographic information. For purposes of this study, a "gamer" was defined as anyone who has played a game on a digital device in the past 60 days. Approximately 63 percent of those surveyed fit that definition.
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My sons are 4 and 7 years old and, like so many kids today, all they want to do is play video games and watch downloaded movies. If they could, they would spend all day, every day - New Zealand Herald
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Playing video games and using smartphones are helping parents and children bond, according to new university research.
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It's been about ten years since Sony popularised exergaming - games where you move your body along with the game - with the release of Eye Toy. The device projected players into - New Zealand Herald
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It is quite easy to imagine a world where an iPad is more powerful than a home console
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It’s the experience of sensory overload, according to a new game called Auti-Sim. The simulation, created by a three-member team at the Vancouver Hacking Health hackathon, aims to raise awareness of the challenges of hypersensitivity disorder and help people understand how it can lead to isolation.