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infos utiles aux gpmt (formation blended learning)
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Rescooped by michel verstrepen from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Gamification And Game-Based Learning: Two Different Things

Gamification And Game-Based Learning: Two Different Things | gpmt | Scoop.it
Want to know why Gamification and game-based learning are two different things? Check the differences between Gamification and game-based learning.

Via Tom D'Amico (@TDOttawa)
Violeta Garcia's curator insight, November 2, 2015 6:28 PM

#SCEUNED15

Manuel Garcia's curator insight, June 2, 2023 6:19 PM
Gamification and game-based learning are often confused, but they have different objectives and implementation methods. Gamification involves applying game design techniques to engage and motivate learners, turning the learning process into a game and using game mechanics and elements. Game-based learning, on the other hand, incorporates actual games into the learning process to teach specific skills or achieve learning outcomes. Both approaches have benefits and can be used in different situations to enhance the learning experience.
Rescooped by michel verstrepen from Leadership, Trust and e-Learning
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Why games are good for learning?

Why games are good for learning? | gpmt | Scoop.it

Via Beth Dichter, nicolaperry, Stefano D'ambrosio, Professor Jill Jameson
Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

Rescooped by michel verstrepen from Eclectic Technology
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Game-Based vs Traditional Learning – What's the Difference? » Online Universities

Game-Based vs Traditional Learning – What's the Difference? » Online Universities | gpmt | Scoop.it

"There are several big movements underway that are worthy of debate and possible consideration as we look to help education become the 21st century, user-centered, on-demand, engaging, technology-centric activity that it has not been for much of its existence. Game-based learning (GBL), or gamification, is one of the models that commonly gets touted as a cure-all for the problems with education because of the popularity of gaming in our society (New Media Institute). While there are problems with the gamification movement as it currently stands, the model has several areas in which it differs sufficiently from traditional education to make it an intriguing possibility. Here is a look at several of those differences."

Topics discussed include authenticity, student engagement, creativity and innovative thinking, and cost, as well as a discussion on the debate that exists over game based learning. 


Via Beth Dichter
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Rescooped by michel verstrepen from e-learning resources
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Transforming Assessment - Stealth assessment: embedded evidence-based assessment in games

The latest archived webinar in the Transforming Assessment series is presented by Valerie Shute (Florida State University, USA) [Note: Jump forward to 15.50 minute to skip over the section with poor/choppy sound.] Valerie discusses how assessment takes place as a natural part of the game playing process and is therefore, almost hidden from the student.


Via Lee Ballantyne
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Rescooped by michel verstrepen from Learning@the_speed_of_change
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Free Technology for Teachers: Six Web Adventures In Science

Free Technology for Teachers: Six Web Adventures In Science | gpmt | Scoop.it

"There are six adventures in the series including the CSI adventure. Each of the adventures is appropriate for middle school or high school use. In each adventure students take on the role of scientist to solve a crime, conduct experiments, and learn about scientific methods and processes."


Via Beth Dichter, mixmaxmin
Beth Dichter's curator insight, November 1, 2013 9:33 PM

Richard Byrne shares six science games that are available online through Rice University. The games include:

* CSI Adventure - six adventures that allow students to become forensic scientists and solve a crime.

* Cool Science Careers - students may explore five STEM-based careers. Students take an interest survey and their adventure will be guided by their interests.

* MedMyst - learn about microbiology with a focus on infectious diseases and how they spread.

* Reconstructors allows you to "gather evidence and data to solve drug-related cases." (3 games)

* Virtual Clinical Trials - become a research scientist and help develope treatments for spinal cord injuries, depression and brain injuries.

* N-Squad - "investigate the effects of alcohol on the digestive, circulatory, and nervous systems."

These games are geared to middle and high school students and these adventures are also available in Spanish!

Rescooped by michel verstrepen from Eclectic Technology
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Submrge | Deeper Thinking about Games and Education

Submrge | Deeper Thinking about Games and Education | gpmt | Scoop.it

Via Beth Dichter
Beth Dichter's curator insight, August 14, 2013 10:23 PM

Submrge is a website that has the tag line “Deeper Thinking About Games and Education.” It is divided into a number of sections including Games, Activities and Links.

What makes this site unique is the information it provides on each game. “Each game page includes important information for teachers, like benefits of play, educational issues for discussion, easily accessible game information, and activities related to the game on Submrge.” In addition to this information there is also a page for each game that includes “important information on the level and subject, but also the activity’s relationship to Bloom’s Taxonomy, Common Core Standards, 21st Century Skills, and the H.E.A.T. Framework. If you are wondering what HEAT Framework stands for think of Higher Order Thinking, Engaged Learning, Authentic Connections and Technology Use. This page also provides a list of learning styles and the games I checked included an Essential Question,

The Links section has resources in the following areas:

* More on Games as Text

* Advice on Games in the Classroom

* General Games Collections (many content-specific)

If you use games in your classroom, or are considering doing so, this website will provide additional resources that may provide you with new ideas.

Rescooped by michel verstrepen from e-Assessment in Further and Higher Education
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TheGameiT handbook

The GameIT Handbook provides an introduction to games based learning, including approaches, case studies and templates for designing games. Sometimes referred to as 'serious games' in educational contexts, assessment is a key component of gaming, where solving problems, responding to challenges and receiving frequent feedback are key to moving through the game.


Via grainnehamilton
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