Want to know why Gamification and game-based learning are two different things? Check the differences between Gamification and game-based learning.
Via Tom D'Amico (@TDOttawa)
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Ryan McDonough's curator insight,
July 7, 2014 8:19 AM
Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet. |
Beth Dichter's curator insight,
November 1, 2013 9:33 PM
Richard Byrne shares six science games that are available online through Rice University. The games include: * CSI Adventure - six adventures that allow students to become forensic scientists and solve a crime. * Cool Science Careers - students may explore five STEM-based careers. Students take an interest survey and their adventure will be guided by their interests. * MedMyst - learn about microbiology with a focus on infectious diseases and how they spread. * Reconstructors allows you to "gather evidence and data to solve drug-related cases." (3 games) * Virtual Clinical Trials - become a research scientist and help develope treatments for spinal cord injuries, depression and brain injuries. * N-Squad - "investigate the effects of alcohol on the digestive, circulatory, and nervous systems." These games are geared to middle and high school students and these adventures are also available in Spanish!
Beth Dichter's curator insight,
August 14, 2013 10:23 PM
Submrge is a website that has the tag line “Deeper Thinking About Games and Education.” It is divided into a number of sections including Games, Activities and Links. What makes this site unique is the information it provides on each game. “Each game page includes important information for teachers, like benefits of play, educational issues for discussion, easily accessible game information, and activities related to the game on Submrge.” In addition to this information there is also a page for each game that includes “important information on the level and subject, but also the activity’s relationship to Bloom’s Taxonomy, Common Core Standards, 21st Century Skills, and the H.E.A.T. Framework. If you are wondering what HEAT Framework stands for think of Higher Order Thinking, Engaged Learning, Authentic Connections and Technology Use. This page also provides a list of learning styles and the games I checked included an Essential Question, The Links section has resources in the following areas: * More on Games as Text * Advice on Games in the Classroom * General Games Collections (many content-specific) If you use games in your classroom, or are considering doing so, this website will provide additional resources that may provide you with new ideas. |
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