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infos utiles aux gpmt (formation blended learning)
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Math Teachers: Add g(Math) to Google Forms!

Math Teachers: Add g(Math) to Google Forms! | gpmt | Scoop.it
g(Math) is a great add-on for Google Docs. If you do not have it, go get it! g(Math) is now available as an add-on for Google Forms too. To get g(Math) for Forms, open Google Drive and create a new...
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The Paperless Classroom with Google Docs

The Paperless Classroom with Google Docs | gpmt | Scoop.it
The Paperless Classroom with Google Docs by - Eric Curts Table of Contents Overview How to name documents and folders How to choose sharing options: Edit, Comment, and View How to share a document with specific people How to share a document as a link How to use folders How to create folders fo...
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Rescooped by michel verstrepen from Eclectic Technology
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The 60-Second Guide To How Flashcards Actually Work | Infographic

The 60-Second Guide To How Flashcards Actually Work | Infographic | gpmt | Scoop.it

"In the era of digital everything, it’s often easy to lose some of the tried-and-true methods of learning. If you’re like me, you used flashcards a pantload while studying for quizzes, tests, the SATs, etc.

But why? Why did you use flashcards?

Because, apparently, they work."

Check out this infographic (also available as a PDF for download)!


Via Beth Dichter
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Copy a Google Form

Copy a Google Form | gpmt | Scoop.it
If you have created a Google Form it can be tricky to allow others to make a copy of your Google Form. If you have created a Google Form to collect attendance, as a daily warm up or a formative ass...
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Complete Gamification Framework | via @yukaichou

Complete Gamification Framework | via @yukaichou | gpmt | Scoop.it
Gamification Expert Yu-kai Chou explains his elegent Gamification Framework that breaks Human-Focused Design into 8 Core Drives within an Octagon.

Via Martin (Marty) Smith, juandoming, Jess Chalmers
Martin (Marty) Smith's curator insight, May 5, 2013 7:45 PM

I like this "framework" to create gamification particularly Chou's 8 Core Drives:

1) Epic Meaning and Calling

2) Development and Accomplishment

3) Expression of Creativity and Feedback

4) Ownership and Possession

5) Social Pressure and Envy

6) Scarcity and Impatience

7) Curiosity and Unpredictability

8) Loss and Avoidance

GREAT post on the HOW TOs of #gamification.  


Cool and helpful work from one of gamification's pioneers 

@yukaichou
Erin Moore's curator insight, May 6, 2013 11:36 AM

These dives/motivations can be used to improve engagaement in any interaction.