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infos utiles aux gpmt (formation blended learning)
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Cognitive Load Theory and Instructional Design - eLearning Industry

Cognitive Load Theory and Instructional Design - eLearning Industry | gpmt | Scoop.it
Understanding the basics of the Cognitive Load Theory and applying them to your instructional design is an absolute must, particularly if you want your learners to get the most out of the eLearning course you are creating. This guide will offer you a detailed look at Cognitive Load Theory, including how it can be applied in learning settings. Check the Cognitive Load Theory and Instructional Design article and presentation to find more.

Via Ken Morrison
Ken Morrison's curator insight, November 18, 2014 1:10 AM

Ken's Key Takeaway: 
The more information that is delivered at once, the more likely that the students will not actually learn what is being taught nor will they be able to call upon that information for later use.

 

Clay Leben's curator insight, November 18, 2014 11:15 PM

Important concept and theory.

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Introducing a Game-Based Curriculum in Higher Ed

Introducing a Game-Based Curriculum in Higher Ed | gpmt | Scoop.it

Ken's Key Takeaway

Games can be good for:

1.Urgent Optimism
2. Social Engagement
3. Blissful Productivity 
4. Epic Meaning

 

BUT you better be able to defend game use via solid instructional design and application of theory (and administration buy-in). Thus, the following framework may be helpful.

 

I really appreciate the framework of if/how to incorporate games into a course:

1) WHY? Start by looking at course objectives
2. TRY? Give the games a test drive.  

Consider http://www.gamesforchange.org/connect/

3) IF? Consider if the classroom technology, setup and IT will support this game. Are online options available? Flipping?
4) HOW? How will you monitor, measure and assess learning?
5) WHEN? Is this game best as a transitional activity? A preview to a lesson? A summary?

 

Gamification is not playing.  Be prepared to prep students on how to defend this myth.  They can be great allies if you can prove that they are learning from the exercise.  More importantly, they can solidify new knowledge for life.  

Ken


Via Ken Morrison
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Instructional Design Connectivism - by George Siemens

Instructional Design Connectivism - by George Siemens | gpmt | Scoop.it

Via Ana Cristina Pratas, Ken Morrison
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The Perfect Storm: Creating a 21st Century Learning Environment

The Perfect Storm:  Creating a 21st Century Learning Environment | gpmt | Scoop.it

I like this teacher's framework for a perfect storm of nourishing students in a 21st Century Classroom:

Stage 1: The Social Foundation

Stage 2: The Content Foundation

Stage 3: The Cognitive Foundation

Stage 4: The Learning Processes

Stage 5: Student Empowerment

Stage 6: Levels of Learning

Stage 7: Cultivation of the Five Minds

 

 


Via Ken Morrison
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