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infos utiles aux gpmt (formation blended learning)
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The Future of Game-based Learning

The Future of Game-based Learning | gpmt | Scoop.it
The future of game-based learning is right on our doorstep. If you want to stay on the cutting edge, preparation is half the battle.
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Submrge | Deeper Thinking about Games and Education

Submrge | Deeper Thinking about Games and Education | gpmt | Scoop.it

Via Beth Dichter
Beth Dichter's curator insight, August 14, 2013 10:23 PM

Submrge is a website that has the tag line “Deeper Thinking About Games and Education.” It is divided into a number of sections including Games, Activities and Links.

What makes this site unique is the information it provides on each game. “Each game page includes important information for teachers, like benefits of play, educational issues for discussion, easily accessible game information, and activities related to the game on Submrge.” In addition to this information there is also a page for each game that includes “important information on the level and subject, but also the activity’s relationship to Bloom’s Taxonomy, Common Core Standards, 21st Century Skills, and the H.E.A.T. Framework. If you are wondering what HEAT Framework stands for think of Higher Order Thinking, Engaged Learning, Authentic Connections and Technology Use. This page also provides a list of learning styles and the games I checked included an Essential Question,

The Links section has resources in the following areas:

* More on Games as Text

* Advice on Games in the Classroom

* General Games Collections (many content-specific)

If you use games in your classroom, or are considering doing so, this website will provide additional resources that may provide you with new ideas.

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6 Emerging Technologies From the 2012 K-12 Horizon Report

6 Emerging Technologies From the 2012 K-12 Horizon Report | gpmt | Scoop.it

Mobile devices, tablets and apps could become mainstream with education in a year or less, according to the "2012 Horizon Report: K-12 Edition."

While the report from the New Media Consortium won't be released until June, the Consortium for School Networking hosted a webinar on Tuesday, May 15, to preview the results.

If you would like to download a "preview copy" you may register at the New Media Consortium website (no cost involved):

http://www.nmc.org/publications/2012-horizon-report-k12.

 


Via Beth Dichter
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Gamification Examples: Who Can It Motivate at Your Company?

Gamification Examples: Who Can It Motivate at Your Company? | gpmt | Scoop.it
Odds are, you're familiar with the term "gamification." You may even be able to point to a specific use case where it proved to be a powerful tool for improving business performance. But here's something you might not know: Gamification can be used throughout the entire enterprise, for all business units. In other words, gamification can unlock your company's potential across all employees, all job titles and all departments. That's possible because, done right, a gamification platform leverages
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Game-Based Learning - A Look at Why & How to use in your Classroom

Game-Based Learning - A Look at Why & How to use in your Classroom | gpmt | Scoop.it

“No TV until you finish that level.”

Can you imagine? Recent research shows that video games, once considered public school enemy number one, might just be one of our greatest assets in delivering an effective education.


Via Beth Dichter
Beth Dichter's curator insight, June 15, 2013 11:47 PM

If you are considering implementing some game-based learning next year, or you would like read about why game-based learning is being used in classrooms check out this post. A wide range are discussed including:

* How game-based learning works

* The hidden learning that may take when playing games

* Results of a survey from teachers whom use game-based learning in their classroom

* The potential drawbacks

Nancy Jones's curator insight, June 19, 2013 10:03 AM

I strongly believe this is a valuable tool for certain types of learning.

Ryan McDonough's curator insight, July 7, 2014 8:02 AM

Providing the pros and cons of game-based-learning, they portray gaming in a positive light. The value of gaming is stated throughout, pinpointing engagement factors and citing statistics to back up their claims. As an avid gamer myself, I don't need stats to prove anything. I know how addicting they can be. If kids can learn when they don't even realize they're learning, it is referred to as "hidden learning". That's the key. If games like Portal  can be played without kids thinkng they're educational games, then that's good news for parents and educators alike. The fact of the matter is Portal is a very challenging puzzle game that requires careful planning and attention to move up levels.