The future of game-based learning is right on our doorstep. If you want to stay on the cutting edge, preparation is half the battle.
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Beth Dichter's curator insight,
August 14, 2013 10:23 PM
Submrge is a website that has the tag line “Deeper Thinking About Games and Education.” It is divided into a number of sections including Games, Activities and Links. What makes this site unique is the information it provides on each game. “Each game page includes important information for teachers, like benefits of play, educational issues for discussion, easily accessible game information, and activities related to the game on Submrge.” In addition to this information there is also a page for each game that includes “important information on the level and subject, but also the activity’s relationship to Bloom’s Taxonomy, Common Core Standards, 21st Century Skills, and the H.E.A.T. Framework. If you are wondering what HEAT Framework stands for think of Higher Order Thinking, Engaged Learning, Authentic Connections and Technology Use. This page also provides a list of learning styles and the games I checked included an Essential Question, The Links section has resources in the following areas: * More on Games as Text * Advice on Games in the Classroom * General Games Collections (many content-specific) If you use games in your classroom, or are considering doing so, this website will provide additional resources that may provide you with new ideas. |
Beth Dichter's curator insight,
June 15, 2013 11:47 PM
If you are considering implementing some game-based learning next year, or you would like read about why game-based learning is being used in classrooms check out this post. A wide range are discussed including: * How game-based learning works * The hidden learning that may take when playing games * Results of a survey from teachers whom use game-based learning in their classroom * The potential drawbacks
Nancy Jones's curator insight,
June 19, 2013 10:03 AM
I strongly believe this is a valuable tool for certain types of learning.
Ryan McDonough's curator insight,
July 7, 2014 8:02 AM
Providing the pros and cons of game-based-learning, they portray gaming in a positive light. The value of gaming is stated throughout, pinpointing engagement factors and citing statistics to back up their claims. As an avid gamer myself, I don't need stats to prove anything. I know how addicting they can be. If kids can learn when they don't even realize they're learning, it is referred to as "hidden learning". That's the key. If games like Portal can be played without kids thinkng they're educational games, then that's good news for parents and educators alike. The fact of the matter is Portal is a very challenging puzzle game that requires careful planning and attention to move up levels. |