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infos utiles aux gpmt (formation blended learning)
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Rescooped by michel verstrepen from E-Learning-Inclusivo (Mashup)
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How Future Learning Unleash Personalized and Immersive Experiences?

Embark on a journey into personalized and immersive learning! Explore how virtual reality and AI revolutionize learning experiences. Align training with business goals through tracking and customization. Discover the power of gamification, social learning, and continuous feedback. Dive deeper now!

Learn more: https://www.commlabindia.com/maximize-virtual-classroom-impact-elearning


Via CommLab India, juandoming
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Rescooped by michel verstrepen from TIC, TICE et IA mais... en français
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Réussir son projet d'e-learning 

Réussir son projet d'e-learning  | gpmt | Scoop.it

Beaucoup de dispositifs d’e-learning se réclament de la gamification ou du serious game – et beaucoup échouent à atteindre leur objectif premier : enseigner.
Cet article donne des clés pour réussir son dispositif d’e-learning (design, gamefication, solennité..) 


Via Cap Métiers Nouvelle-Aquitaine , Bhushan Thapliyal, Elena Pérez
Ch Mergy's curator insight, May 25, 2020 12:03 PM
Les livres blancs présentés sont d'excellents outils pour la réflexion en amont d'une formation.
Pour choisir la gamme d'outils que nous utilisons en tant que formateur nous nous devons de les connaitre au moins de nom puis peu à peu les tester.
Rescooped by michel verstrepen from The 21st Century
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Infographic: Brains, Games and Learning

Infographic: Brains, Games and Learning | gpmt | Scoop.it
Knowing how dopamine-releasing activities can aid student learning could spur changes in classroom instruction.

Via Dr. Susan Bainbridge
Johanni Larjanko's curator insight, June 7, 2016 1:49 AM
Too much chemistry, or the real dope?
Rescooped by michel verstrepen from tipsmoodle
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How to Start Gamifying Your Online Course

How to Start Gamifying Your Online Course | gpmt | Scoop.it
Stories are like magic. They capture our attention, connect us to other people and allow us to peek into worlds beyond our own. Deep down, it's our own stories we want to explore ... and be the hero of.

Gamification, at its heart, is about stories. It's about creating a playful learning space where the student

Via Gisele Brugger
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Rescooped by michel verstrepen from GBL
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Four Tools to Help Gamify Your Classroom

Four Tools to Help Gamify Your Classroom | gpmt | Scoop.it
The first step toward gamifying your classroom can be as simple as taking the "ew" out of "review" with these helpful game-oriented apps, selected and described by tech integration expert Curtis Ch...

Via Tom D'Amico (@TDOttawa) , Alfonso Gonzalez
Manuel Garcia's curator insight, May 31, 2023 4:21 PM
This article highlights the concept of gamification, where game elements are applied to everyday activities, and the article provides four gamification tools for teachers to make learning more engaging.
Carlos Sánchez's comment, December 3, 2023 2:51 PM
The four gamification tools are very useful. I normally use Kahoot and it is simple and interesting to daily activities, because nowadays teenegers always carry their mobile phone with them.
Rescooped by michel verstrepen from The 21st Century
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Gamification in Education: Top 10 Gamification Case Studies that will Change our Future

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future | gpmt | Scoop.it
The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....

Via Dr. Susan Bainbridge
Carlos Rodrigues Cadre's curator insight, December 17, 2014 1:59 PM

adicionar a sua visão ...

Tony Guzman's curator insight, December 23, 2014 9:10 AM

Here are 10 examples of gamification tools that could be used in your classroom. Most of these are K-8 examples but some can certainly be used in high school and college environments.

Dawid Bielski's curator insight, January 6, 2015 10:30 AM

Kolejny przykład na zmiane edukacji poprzez technologie :) 

Rescooped by michel verstrepen from SeriousGame.be
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Video: La gamification en 1 minute

Video: La gamification en 1 minute | gpmt | Scoop.it
D couvrez le principe de la gamification en 1 minute. Cette int gration des m caniques de jeu dans la vie de tous les jours...watch video.

Via Yasmine Kasbi
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Rescooped by michel verstrepen from Technology and Education Resources
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Competency Based Education... in 5 easy steps

Competency Based Education... in 5 easy steps | gpmt | Scoop.it

Via Beth Dichter, R.Conrath, Ed.D.
Gary Harwell's curator insight, January 6, 2014 12:08 AM

Competency based education is a great idea but can it be used in a traditional classroom setting?

Gary Harwell's curator insight, January 6, 2014 12:08 AM

Competency based education is a great idea but can it be used in a traditional classroom setting?

Rescooped by michel verstrepen from Seriousgamethèque
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Enseignement supérieur : l'apprentissage comme un jeu en ligne

Enseignement supérieur : l'apprentissage comme un jeu en ligne | gpmt | Scoop.it
Moderniser la pédagogie de l'enseignement supérieur. Tous cherchent ce Graal sans le trouver.

Via Audrey Bardon
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Rescooped by michel verstrepen from About learning and more
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Gamification by @victormanriquey: The 35 Gamification Mechanics toolkit

Gamification by @victormanriquey: The 35 Gamification Mechanics toolkit | gpmt | Scoop.it

The 35 Gamification Mechanics toolkitWhat are the most powerful gamification mechanics? What are their main psychological benefits? And how can we mix the gamification players and their favorite mechanics?  These are the 3 main questions that have come to all of us when designing a gamified system. Want to know the answers? Follow the steps, and let the magic begin! 

- See more at: http://www.epicwinblog.net/2013/06/the-35-gamification-mechanics-toolkit.html#sthash.awEwUR8t.dpuf


Via LaiaJoana
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Rescooped by michel verstrepen from Seriousgamethèque
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Infographie Un retour sur la Gamification

Infographie Un retour sur la Gamification | gpmt | Scoop.it
Une infographie sur la gamification ? C’est désormais chose faite. Digiworks, 4 mois après la création de Wonderfnac, publie les résultats du

Via Audrey Bardon
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Rescooped by michel verstrepen from Immersive Worlds & Gamification for Education and Business
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Crowdsourcing science: how gamers are changing scientific discovery

Crowdsourcing science: how gamers are changing scientific discovery | gpmt | Scoop.it
Computer gamers who cracked a decades-long AIDS mystery in three weeks embody a rising trend among researchers: enlisting the skills of everyday people to help with scientific discovery.

Via Stylianos Mystakidis
Stylianos Mystakidis's curator insight, April 26, 2013 6:42 AM

Scientific crowdsourcing

Rescooped by michel verstrepen from Nouvelles pratiques de communication et de médiation
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Limites de la gamification appliquée au marketing, pour une proposition de real-gamification.

La Règle du jeu....

Via Audrey Bardon
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Rescooped by michel verstrepen from TIC, TICE et IA mais... en français
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Faut-il réllement gamifier vos formations ?

Faut-il réllement gamifier vos formations ? | gpmt | Scoop.it

Les professionnels de la formation sont de plus en plus enclins, voire encouragés, à gamifier leurs interventions, c’est à dire, utiliser des activités d’apprentissage intégrant le jeu en tant que modalité pédagogique, ou des situations qui traduisent les activités d’apprentissage ordinaires en situations susceptibles d’être interprétées comme ludiques par les apprenants.


Via Cap Métiers Nouvelle-Aquitaine , Elena Pérez
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Rescooped by michel verstrepen from E-Learning-Inclusivo (Mashup)
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9 Ways to Include Gamification in Learning Design Infographic - e-Learning Infographics

9 Ways to Include Gamification in Learning Design Infographic - e-Learning Infographics | gpmt | Scoop.it
Gamification is one of the hottest trends in Learning and Development this year. Here are 9 ways to include gamification in your learning design.

Via Ramon Aragon, Bruno De Lièvre, juandoming
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Rescooped by michel verstrepen from eLearning Industry
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Top 5 eLearning Trends Happening Now

Top 5 eLearning Trends Happening Now | gpmt | Scoop.it
I recently attended the Training 2016 Conference and Expo as an exhibitor. I was able to talk with many training and development representatives from a wide variety of organizations about their LMS needs. During these discussions I asked, “what aspects or features are you looking for in an LMS? W... http://elearningfeeds.com/top-5-elearning-trends-happening-now/
Via Christopher Pappas
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Rescooped by michel verstrepen from SeriousGame, MOOC, Elearing
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Petit guide de gamification

Petit guide de gamification | gpmt | Scoop.it
Ce guide de la gamification fait le point sur la technique, les questions qu'elle soulève, ses méthodes et ses avantages.

Via Audrey Bardon, BOUTELOUP Jean-Paul
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Gamification Examples: Who Can It Motivate at Your Company?

Gamification Examples: Who Can It Motivate at Your Company? | gpmt | Scoop.it
Odds are, you're familiar with the term "gamification." You may even be able to point to a specific use case where it proved to be a powerful tool for improving business performance. But here's something you might not know: Gamification can be used throughout the entire enterprise, for all business units. In other words, gamification can unlock your company's potential across all employees, all job titles and all departments. That's possible because, done right, a gamification platform leverages
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Rescooped by michel verstrepen from Daily Magazine
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eLearning Trends to Follow in 2015 [Infographic]

eLearning Trends to Follow in 2015 [Infographic] | gpmt | Scoop.it
Fantastic infographic with eLearning Trends to you should follow in year 2015.

Via Ana Cristina Pratas, Carola Brunnbauer, THE OFFICIAL ANDREASCY
Gust MEES's curator insight, February 22, 2015 8:25 AM

Fantastic infographic with eLearning Trends to you should follow in year 2015.

EduMel's curator insight, February 22, 2015 9:16 AM

interesting

Nathalie Mercken's curator insight, February 26, 2015 3:20 AM

ajouter votre aperçu ...

Rescooped by michel verstrepen from EDUCACIÓN 3.0 - EDUCATION 3.0
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Gamification - Defining, Designing and Using it

A presentation that describes the concept of gamification, it's roots, design and application. Minimal words, lots of pics and lots of fun to present. :) Mak...

Via Javier Sánchez Bolado
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Rescooped by michel verstrepen from An Eye on New Media
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Ludology.org: My Articles

Ludology.org: My Articles | gpmt | Scoop.it
Videogame and Toy Research.

Via Ken Morrison
Ken Morrison's curator insight, November 13, 2013 4:57 PM

As 'gamification' becomes more popular, you may wish to learn about what makes people interact with games. This collection does a good job of sharing what goes on in the minds of game designers.

Rescooped by michel verstrepen from The 21st Century
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34 Learning Games for Students From edshelf

34 Learning Games for Students From edshelf | gpmt | Scoop.it
A collection of web-based educational learning games for students, such as Minecraft, Sumdog, BrainNook, PowerMyLearning, DimensionU, etc.

Via Dr. Susan Bainbridge
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Rescooped by michel verstrepen from About learning and more
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Kaplan's Gamification System Shows 155% More Student Engagement - GCo

Kaplan's Gamification System Shows 155% More Student Engagement - GCo | gpmt | Scoop.it
Kaplan University teamed up with Badgeville to test whether gamification would have an effect on the motivation levels of students in higher education.

Via LaiaJoana
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Rescooped by michel verstrepen from Training and Assessment Innovation
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Complete Gamification Framework | via @yukaichou

Complete Gamification Framework | via @yukaichou | gpmt | Scoop.it
Gamification Expert Yu-kai Chou explains his elegent Gamification Framework that breaks Human-Focused Design into 8 Core Drives within an Octagon.

Via Martin (Marty) Smith, juandoming, Jess Chalmers
Martin (Marty) Smith's curator insight, May 5, 2013 7:45 PM

I like this "framework" to create gamification particularly Chou's 8 Core Drives:

1) Epic Meaning and Calling

2) Development and Accomplishment

3) Expression of Creativity and Feedback

4) Ownership and Possession

5) Social Pressure and Envy

6) Scarcity and Impatience

7) Curiosity and Unpredictability

8) Loss and Avoidance

GREAT post on the HOW TOs of #gamification.  


Cool and helpful work from one of gamification's pioneers 

@yukaichou
Erin Moore's curator insight, May 6, 2013 11:36 AM

These dives/motivations can be used to improve engagaement in any interaction.

Rescooped by michel verstrepen from Educational Technology in Higher Education
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Beyond Gamification: Cutting-Edge Technology Meets Alternative, Progressive Education - Forbes

Beyond Gamification: Cutting-Edge Technology Meets Alternative, Progressive Education - Forbes | gpmt | Scoop.it
VideoMatthew Peterson is co-founder, Chief Technical Officer, and Senior Scientist at the Mind Research Institute.  He's also the creator of ST Math, a unique game-based math curriculum for elementary and secondary schools that uses “neuroscientific,...

Via Mark Smithers
Parent Cortical Mass's comment, February 7, 2013 11:04 AM
This is a good one. Didn't know about Jordan Shapiro. I like his POV.