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Rescooped by michel verstrepen from Education & Numérique
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Corpus Gang, un jeu gratuit pour aider les 12-18 ans à entretenir leur santé

Corpus Gang, un jeu gratuit pour aider les 12-18 ans à entretenir leur santé | gpmt | Scoop.it

"55 000, c’est le nombre de téléchargements du jeu Corpus Gang, coproduit par Ouat et Réseau Canopé, sur Apple et Google Play en seulement un mois depuis sa sortie mi-avril.

Destiné aux 12-18 ans sur mobile et tablette, ce jeu totalement gratuit et sans publicité apprend aux adolescents à entretenir leur santé, leur bien-être et leur relation aux autres. Il s’agit ainsi d’amener les jeunes à :

- réfléchir aux situations auxquelles ils sont confrontés quotidiennement pour les aider à prendre du recul ;

- prendre conscience de l’importance de certaines compétences à acquérir et à mobiliser et éviter les pièges de l’excès..."


Via Terheck
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Rescooped by michel verstrepen from Sustainable Futures
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Leadership in times of disruption: Serious Games

Leadership in times of disruption: Serious Games | gpmt | Scoop.it

I've just come from an elab workshop hosted by @RockyMtnInst [The Rocky Mountain Institute] that brought together many stakeholder representatives of incumbent electric utility companies including customers, regulators, NGOs and those who would disrupt or change the electric utility of the future.  I was there to participate in a serious game, The Newtonian Shift,  co-developed by Dutch electricity utility, @Eneco and serious game developer,  @Fresh_Forces which is the English translation of Frisseblikken.  The game simulates accelerated business cycles (1000 times normal pace) and throws in all manner of business calamity and mega-force externalities that the whole system must address.  Participants take the opportunity to assume roles different from their day jobs to understand different perspectives as to how they might co-create new possibilities for the electricity landscape.  

Let the game begin!

I assumed the role of a leader of an incumbent electric utility company and during game play was immediately challenged by monster demands that utilities navigate daily; generation or purchase of power, delivering power to users and meeting customer needs in a very heavily regulated environment.  After year one of game play all I could report was that we could meet customer demand, but just barely.  Year two of the game I wanted the company to innovate but freak fires and explosions, higher demands from regulators, and customers requiring more clean energy meant we nearly went out of business.  We did not serve the company nor the customers.

For year three game play, intervention in the form of multi-stakeholder objectives and agreements as well as the all important government stimulus that facilitated a "#Big Pivot" and resulted in reshaping the utility as a wholesale generator who could then invest in renewables and divest from hydrocarbons.  We divested the company of power transmission and customer demand by partnering with a new energy start up company who wanted to get out of the power generation business. Not all members of my team were comfortable with this plan.  How could we just sell revenue-generating assets, even if the revenues were under serious threat due to deregulation?  Wasn’t it better to hold on to them and do something else?  In the end being able to focus on a single business made us extremely profitable immediately.  Alas, it was only a game.

My observations from the game:

  • Companies try to maintain a "business as usual" stance at all costs
  • In times of great business threats, I witnessed the playing out of activities best described as, "If I can do "X" better, I can get us through this rough patch”  
  • As entropy increases, "business as usual" is no longer sustainable
  • New business models do not magically present themselves, you must be on the lookout
  • Opportunity presents itself in surprising forms

Although this was only a game, many of the participants got to feel like the clients they serve or the electric utility they hate or the people trying to innovate and disrupt.  Walking in "other people's shoes" can provide great insight and food for thought.  For me, game play was over, but for those living the reality of the game, two days of eliciting and evoking new learning and takeaways was facilitated by @reospartners and @RockyMtnInst. I hope that they use their time well.

Does any of this feel familiar? If so, are you and your leadership team open availing yourselves to an “out of the box” experience?  If so, please reach out to maartenr@frisseblikken.com. They may be able to help you “play” your way past your current constraints into a new possible future.


Via Flora Moon
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Rescooped by michel verstrepen from TICE et Web 2.0
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Un jeu sérieux gratuit pour les enseignants

Un jeu sérieux gratuit pour les enseignants | gpmt | Scoop.it

Les jeux sérieux font l’objet d’intérêt depuis le début des années 2000. La notion de jeu dans l’apprentissage a également donné lieu à beaucoup de discussions et d’analyses. C’est donc pour cela que nous signalons la mise en ligne d’un jeux sérieux gratuit conçu pour des enseignants.

Playing4real.net a été créé par l’association des professeurs de l’état de Victoria en Australie et vise particulièrement la formation des enseignants à l’utilisation des technologies dans leurs classes. Son interface est en anglais et, si les situations sont générales, les solutions sont contextualisées pour correspondre à la réalité locale.


Via Sylvia Crozemarie, Mavina Pantazara
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Rescooped by michel verstrepen from Education & Numérique
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Jeux sérieux gratuits

Jeux sérieux gratuits | gpmt | Scoop.it

Voici la suite de notre répertoire de près de 200 jeux sérieux gratuits sur tous les sujets. Pour vous éviter de parcourir une très longue liste, nous vous proposons de cliquer ci-dessous sur les sujets qui vous intéressent. Cela vous conduira directement au coeur de la catégorie voulue. Attention, certains sujets se trouvent sur la première page, ne soyez donc pas surpris si votre navigateur se met en route !


Via Gilles Le Page, Frédéric DEBAILLEUL, Terheck
Gilles Le Page's curator insight, December 30, 2014 5:23 PM
une vraie banque de ressources
Rescooped by michel verstrepen from Serious Game
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Mission RPS , un jeu pour prévenir les risques psychosociaux | #SeriousGame #eHealth #eSante

Mission RPS , un jeu pour prévenir les risques psychosociaux | #SeriousGame #eHealth #eSante | gpmt | Scoop.it
Le centre de formation de la CCI de Lyon a conçu un jeu dédié aux risques psychosociaux (RPS) inspiré de la démarche de l’Anact. Objectifs : simuler des situations de tension dans l’entreprise et de permettre aux participants de prendre des décisions et d’agir pour les réguler.

Via BOUTELOUP Jean-Paul, Xavier Van Dieren
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