Discover three more evidence-based strategies and accompanying digital tools for learning. We explore teacher credibility, jigsaw, and reciprocal teaching.
Via Tom D'Amico (@TDOttawa) , juandoming
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Sebastian Saldarriaga's curator insight,
April 24, 2020 1:05 AM
Gaming ,being inherently fun and engaging ,has the ability to teach a great deal of skills. Video games have the ability to teach math, English, history, humanities, problem solving, physics… the list goes on. Furthermore, video games and games in general are poised to be the solution to problems we all confront when pursuing a higher education and entering the job market. For example, minecraft which is a game where you build a world around you by mining, combining, and placing resources. The world is set on a square grid, so it takes planning and basic mathematics to create what gamers call “builds”. The game has long been used in classrooms to help teach coding, math, and collaboration.
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