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infos utiles aux gpmt (formation blended learning)
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Rescooped by michel verstrepen from E-Learning-Inclusivo (Mashup)
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Distance Learning - Teacher Credibility - Reciprocal Teaching and more via TCEA

Distance Learning - Teacher Credibility - Reciprocal Teaching and more via TCEA | gpmt | Scoop.it
Discover three more evidence-based strategies and accompanying digital tools for learning. We explore teacher credibility, jigsaw, and reciprocal teaching.

Via Tom D'Amico (@TDOttawa) , juandoming
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Rescooped by michel verstrepen from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Video Games in Your Classroom? - what research shows ( #TCEA )

Video Games in Your Classroom? - what research shows ( #TCEA ) | gpmt | Scoop.it
A few years ago, teachers would have been horrified to have video games played in their classrooms. But today, research is showing that the right kind of video games can be beneficial for students. Discover what games will enhance learning in this short article.

Via Tom D'Amico (@TDOttawa)
Sebastian Saldarriaga's curator insight, April 24, 2020 1:05 AM
Gaming ,being inherently fun and engaging ,has the ability to teach a great deal of skills. Video games have the ability to teach math, English, history, humanities, problem solving, physics… the list goes on. Furthermore, video games and games in general are poised to be the solution to problems we all confront when pursuing a higher education and entering the job market. For example, minecraft which is a game where you build a world around you by mining, combining, and placing resources. The world is set on a square grid, so it takes planning and basic mathematics to create what gamers call “builds”. The game has long been used in classrooms to help teach coding, math, and collaboration.