Should Classrooms Be More Like Video Games? | Edudemic | gpmt | Scoop.it

"By maintaining systems of achievement, rewarding detail-oriented tasks, and providing highly-evolved character development systems, the gamification of any media is increases visibility, and an awareness of the intricate. These flexible, digital systems promote crafting and curating of incredibly complex processes, awarding reflection, analysis, metacognition, and social—yet self-directed–revision of thinking and behavior.Within a gamified curriculum, possible pathways are infinite, passivity is murdered, and performance is transparent to all stakeholders.

Consumers become producers, self-aware and self-directed. The burden of “proficiency” is replaced by the role of curious play, and notions of “accountability” are publically—and permanently–rebalanced.

This is what education stands to gain." Terry Heick


Via k3hamilton