Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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Factitious - A Game That Tests Your Ability to Spot Fake News | Free Technology for Teachers

Factitious - A Game That Tests Your Ability to Spot Fake News | Free Technology for Teachers | Information and digital literacy in education via the digital path | Scoop.it
Factitious is a game for testing your skill at identifying fake and misleading news stories. The game was developed by the American University Game Lab and the American University's School of Communication.
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10 Terrific Social Media Classroom Uses That Encourage Critical Thinking

10 Terrific Social Media Classroom Uses That Encourage Critical Thinking | Information and digital literacy in education via the digital path | Scoop.it
Terry Heick from TeachThought shares 10 great social media classroom uses that move the tools beyond networking and into critical thinking territory.
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Fake or Real? - A Fun Google Search Challenge

Fake or Real? - A Fun Google Search Challenge | Information and digital literacy in education via the digital path | Scoop.it
Over the years I've written quite a bit Dan Russell's work and the concept of using images as the basis of web search challenge activities for students. Last month, Dr. Russell posted another fun search challenge that could be completed by middle school and high school students. That challenge is called Real or Fake?
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Information Fallout

Information Fallout | Information and digital literacy in education via the digital path | Scoop.it

Information Fallout is a narrative-based learning tool designed to introduce information literacy skills to students. It is based around attaining and using six “Info Tactics:”

  • Consider the context of a source when evaluating it.
  • Consider the creation process when looking at a source.
  • Give credit to other people’s ideas.
  • Ask questions for better research.
  • Appreciate that research evolves over time through the contribution of many researchers.
  • Seek out different sources and types of sources.

Those Info Tactics align to the six concepts outlined in the ACRL “Framework for Information Literacy for Higher Education.” Here are those concepts with related Info Tactics in parentheses:  

  • Authority Is Constructed and Contextual (Consider the context of a source when evaluating it.)
  • Information Creation as a Process (Consider the creation process when looking at a source.)
  • Information Has Value (Give credit to other people’s ideas.)
  • Research as Inquiry (Ask questions for better research.)
  • Scholarship as Conversation (Appreciate that research evolves over time through the contribution of many researchers.)
  • Searching as Strategic Exploration (Seek out different sources and types of sources.)

Information Fallout is meant to introduce these information literacy concepts to students. Librarians, teachers, instructors, and other educators should pair the game with further discussion or lessons or assignments to more fully articulate the details of the framework skills.

Learning Objectives

Information Fallout sets out six learning objectives for students. These are assessed by a series of multiple choice questions embedded within the narrative. To proceed through the narrative, students must answer those questions correctly.

  • The student will be able to demonstrate that context influences authority.
  • The student will be able to identify an element of the creation process that may be an indicator of quality for school work.
  • The student will be able to assert the importance of citing sources.
  • The student will be able to rank a research topic based on a question as being more effective than one that provides an overview.
  • The student will be able to articulate that scholarship evolves over time.
  • The student will be able to identify one or more reasons why it is important to consult more than one source when conducting research. 
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Reading by Ear: A superb collection of articles on audiobooks, audio literacy, and the art of listening

Reading by Ear: A superb collection of articles on audiobooks, audio literacy, and the art of listening | Information and digital literacy in education via the digital path | Scoop.it
A few months ago, NSR launched the Reading by Ear column, written by audiobook and audio literacy authority, librarian Francisca Goldsmith. The column discusses audiobooks as a medium through which contemporary readers are invited to explore literary culture, performance arts, and multimodal literacy capacity building. In her thought-provoking, scholarly yet accessible writing, Francisca addresses why audiobook listening expands, rather than derails, our access to literature and the written word. She also takes on the issue of prescribing audiobooks as a ‘print reading’ support versus listening to audiobooks as a way to build information and aesthetic experiences and critical thinking about auditory experiences in their own right.
Samuel Johnson-Taylor's curator insight, September 16, 2018 11:50 AM
Reading by ear is the present and future I agree with these because I do it now. In my eyes its well worth it and I get a better understanding on the  topics I am listening too. I really to visualize while im listening its like watching a movie in your brain.