Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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4 Steps for Designing an Online Assessment for Flipped Classroom

4 Steps for Designing an Online Assessment for Flipped Classroom | Information and digital literacy in education via the digital path | Scoop.it
Are you thinking about designing an online assessment for a Flipped classroom?

This article examines four steps I undertook when  teaching a first year undergraduate accounting course.

First, consider whether the tool you are thinking about is the right tool for what you want to assess.

Second, does this online assessment align with the rest of the course curriculum.

Third, think about what strategies you can use to engage students with the online assessment.
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Step by Step: Designing Personalized Learning Experiences For Students

Step by Step: Designing Personalized Learning Experiences For Students | Information and digital literacy in education via the digital path | Scoop.it
Each student is unique and learns in different ways. There are many ways to use this diversity as a classroom strength.
Experienceexchange's curator insight, November 30, 2014 8:33 AM
Personalize your learning! Check out this article! (Isabelle)
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Certificate in Designing Online Learning

Certificate in Designing Online Learning | Information and digital literacy in education via the digital path | Scoop.it

Live online learning (or virtual classroom) events are now a major part of every organisation's learning delivery portfolio and are providing benefits in increased performance to the organisation.

However, it is a proven fact that to be able to ensure the success of any live online learning event, it is vital that they are expertly designed to ensure that the learner can understand the content and more importantly be able to apply what they have learned back on the job. 

Overview

The live online environment is very different to the face-to-face one. You cannot simply transfer your classroom courses to the live online environment. Designing learning for this environment requires a different way of thinking about participant engagement and interactivity. The CDOL course will provide you with proven research-based best practice tips and techniques for online training design that leads to practical learning transfer, which will be explained, practised, and reinforced throughout the course.

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Designing Learning Experiences | JISC Digital Media

Designing Learning Experiences | JISC Digital Media | Information and digital literacy in education via the digital path | Scoop.it

Once you scratch at the surface of producing learning materials, it quickly becomes apparent that there are many elements to their creation. An overarching theme outlined here is that of “designing the learner experience”. This introductory advice document examines the notion that building a resource is akin to the process of an architect designing a building where context is paramount.

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‘Designing eLearning for iPads’ – Webinar Recording and Q&A

‘Designing eLearning for iPads’ – Webinar Recording and Q&A | Information and digital literacy in education via the digital path | Scoop.it
Early this month we ran two webinars on “Designing eLearning for iPads (tablet)”. A big thank you to all of you who were able to join us!
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Evaluating and designing learning spaces | Jisc

Evaluating and designing learning spaces | Jisc | Information and digital literacy in education via the digital path | Scoop.it

Access to online information, shared spaces and cloud based documents have made it easier for learners to participate in collaborative learning. Lecture theatre styled spaces limit this type of learning and create challenges for organisations wanting to facilitate a richer learning experience.

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Step-By-Step Guide On Designing Your Training Videos - 9SLIDES

Step-By-Step Guide On Designing Your Training Videos - 9SLIDES | Information and digital literacy in education via the digital path | Scoop.it
Estimated reading time: 4 minute(s) Over the last month we have been focusing on the emergence of mobile video training has a new-age training solution for the tech-savvy millenials. Video is the fastest way to create engaging content and to make a connection between the instructor and the learner. There are many things to think […]
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How to use the 7Cs toolkit for designing technology-enhanced learning — University of Leicester

How to use the 7Cs toolkit for designing technology-enhanced learning — University of Leicester | Information and digital literacy in education via the digital path | Scoop.it
A brief guide to using the resources in this toolkit

 

The 7Cs toolkit

The 7Cs of learning design is a toolkit for teachers, academics, lecturers, trainers and learning technologists responsible for designing, developing and teaching technology-enhanced learning programmes. It aims to enable the design of deep, engaging and enjoyable learning experiences for learners. The toolkit contains a set of e-tivities (activities to be done online, or with the help of online technologies), which will help teachers and other members of course design teams to create deep, enjoyable and engaging courses for learners in all disciplines. The resources are organised around the 7Cs: conceptualise, capture, create, communicate, collaborate, consider and consolidate.

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Gamestar Mechanic: Gamification Made Easy | Edutopia

Gamestar Mechanic: Gamification Made Easy | Edutopia | Information and digital literacy in education via the digital path | Scoop.it

Children in the 21st century experience media in ways that are vastly different from any previous generation. Social networking, user-created content and video games provide a level of interactivity that was unthinkable a generation ago. As a result, educators are rethinking educational practices that have long been taken for granted. Many have come to the conclusion that the answers they're looking for lie in making video game design a central part of the curriculum.

 

Proponents of game design in the classroom say that it promotes students' systems thinking, problem solving and critical analysis skills. Best of all, including game design in the classroom drastically increases student engagement with the material, thus increasing achievement. Interestingly, even the Boy Scouts have taken notice of this trend and now include a Game Design Merit Badge as part of their program. So where can the average classroom teacher turn to include game design in his or her classroom? One popular solution is Gamestar Mechanic.

 

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Via Chuck Sherwood, Former Senior Associate, TeleDimensions, Inc
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