Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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EduScapes: Learning through escape room design

EduScapes: Learning through escape room design | Information and digital literacy in education via the digital path | Scoop.it
EduScapes is a method of teaching teamwork and problem-solving in a playful environment that emphasis iterative design and learning through failure. Small teams of 3-5 students work together to design, create, and test a playable escape room. An escape room is a game form where groups of players work together in the same physical space over a restricted time period (usually an hour) to solve a variety of physical, mental and collaborative puzzles and achieve some overall objective (usually escaping the room).
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Escape Room Activities in the Library – Canadian School Libraries Journal

Escape Room Activities in the Library – Canadian School Libraries Journal | Information and digital literacy in education via the digital path | Scoop.it
Imagine waking up one day in total darkness, unsure of where you are and unable to remember anything about yourself except your first name. You discover you are trapped in the middle of a maze called the Glade with several other people. Your mission is to find your way out while avoiding the Grievers – your life depends on it.

Or perhaps ….Danger lies before you, while safety lies behind, Two of us will help you, whichever you would find, One among us seven will let you move ahead, Another will transport the drinker back instead, Two among our number hold only nettle wine, Three of us are killers waiting hidden in line.

Both of these are opening scenarios for escape room activities in the library. Creating engaging interactive problem solving activities is an engaging way to connect with your students. Recently Julian Taylor and myself presented Breakouts and Beyond at the OLA Super Conference where we provided a quick overview of what a Breakout or escape room is and some advice on how to implement this type of activity in the library.
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