Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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Scooped by Elizabeth E Charles
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Information Fallout

Information Fallout | Information and digital literacy in education via the digital path | Scoop.it

Information Fallout is a narrative-based learning tool designed to introduce information literacy skills to students. It is based around attaining and using six “Info Tactics:”

  • Consider the context of a source when evaluating it.
  • Consider the creation process when looking at a source.
  • Give credit to other people’s ideas.
  • Ask questions for better research.
  • Appreciate that research evolves over time through the contribution of many researchers.
  • Seek out different sources and types of sources.

Those Info Tactics align to the six concepts outlined in the ACRL “Framework for Information Literacy for Higher Education.” Here are those concepts with related Info Tactics in parentheses:  

  • Authority Is Constructed and Contextual (Consider the context of a source when evaluating it.)
  • Information Creation as a Process (Consider the creation process when looking at a source.)
  • Information Has Value (Give credit to other people’s ideas.)
  • Research as Inquiry (Ask questions for better research.)
  • Scholarship as Conversation (Appreciate that research evolves over time through the contribution of many researchers.)
  • Searching as Strategic Exploration (Seek out different sources and types of sources.)

Information Fallout is meant to introduce these information literacy concepts to students. Librarians, teachers, instructors, and other educators should pair the game with further discussion or lessons or assignments to more fully articulate the details of the framework skills.

Learning Objectives

Information Fallout sets out six learning objectives for students. These are assessed by a series of multiple choice questions embedded within the narrative. To proceed through the narrative, students must answer those questions correctly.

  • The student will be able to demonstrate that context influences authority.
  • The student will be able to identify an element of the creation process that may be an indicator of quality for school work.
  • The student will be able to assert the importance of citing sources.
  • The student will be able to rank a research topic based on a question as being more effective than one that provides an overview.
  • The student will be able to articulate that scholarship evolves over time.
  • The student will be able to identify one or more reasons why it is important to consult more than one source when conducting research. 
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Scooped by Elizabeth E Charles
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Game Library Camp 2017 - games and gamification in libraries - Artefacto

Game Library Camp 2017 - games and gamification in libraries - Artefacto | Information and digital literacy in education via the digital path | Scoop.it
Game Library Camp, held on Saturday at the British Library, was a library camp event all about games in libraries. It was organised by a crack team comprising Stella Wisdom (British Library Digital Scholarship team) Darren Edwards (Bournemouth Libraries) and Gary Green (Surrey Libraries).

Like other kinds of Library Camps, Game Library Camp was an unconference-style event where sessions are collaboratively contributed on the day and post-it notes play a starring role.
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