The expansion of the Internet has opened up opportunities for knowledge acquisition. But has the Internet decreased motivation with some students and affected mental health in some cases? A new study suggests so.
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The expansion of the Internet has opened up opportunities for knowledge acquisition. But has the Internet decreased motivation with some students and affected mental health in some cases? A new study suggests so. No comment yet.
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I have been grading all morning. My course this semester was an online graduate seminar called “Digital Sociology”. It is a capstone course in our newly-100-percent-bureucratically-approved Master’s of Science in Digital Sociology at Virginia Commonwealth University.
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"If you think data—in education, or any field—is cut and dry, think again. Working with data in the classroom, especially, can be either exhausting or exhilarating—depending on your fitness level. Data can be big, but also quite small. It’s often quantitative, but is increasingly qualitative." Via EDTECH@UTRGV
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In our current age of shiny new tech, no one bats an eye when one learning tool is phased out in favour of another. But the truth is, old doesn’t always translate to outdated. What if we’re actually setting ourselves behind by replacing old with new? The abacus is arguably one of the greatest contributions... Read More
Geraldine Jones's curator insight,
July 8, 2016 5:21 AM
Thought provoking article advising caution before blindly adopting the latest shiny tech. Understanding the impact on learning of some ancient methods which have withstood the test of time could give us insight into the role of technology (albeit 'low tech') within specific learning contexts.
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Despite all the celebratory rhetoric around our nation's
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xAPI, or Experience API, or Tin Can API, is one of the biggest developments in learning and development. Here's how it could impact personalised learning
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"A review of five case studies that examined the use of MOOCs in blended courses identifies a host of challenges and opportunities faculty and MOOC developers should consider for the burgeoning format." Via EDTECH@UTRGV
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The massive success of online games led many to suggest that games and gamification, could be used to turbo-charge online learning. Take a little magic dust from gaming, sprinkle generously and we’ll all find it more fun, be more motivated and learn to love learning. But there’s pros and cons here, as it can both help and hinder learning. If gamification is simply scoring, bonuses and badges, the 21st century version of Pavlov's dogs, that would be a disappointment.
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We are committed to learning more about the world of educational gaming. Here are some of our favorite game-based learning resources. . .
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Several schools, including ones in high-poverty areas, are making art critical to the learning of more academic subjects. They're seeing remarkable student improvement as a result of arts integration.
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This infographic paints a very interesting picture on the relationship between social media and our students. This provides more justification on why we need to teach the proper ways of using socia...
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Emotions experienced during a learning event can intensify our memories and make them easier to access than non-emotional memories. Here are a few ideas for putting emotions into learning that you may want to try in your next training or education event.
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Online learning has been around for more than 30 years, but recent excitement around Massive Open Online Courses (MOOCs) has brought it fully into the public eye. In schools, online learning used to be a remedial alternative to classroom teaching, particularly where learners were geographically dispersed. But there is a growing belief that it might offer all […] |
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The Use of Slang
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The paper provides a reflection on the past and present of research on the use of digital technologies for learning, teaching and research, along with an extra…
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A campaign called Next Generation Learning was launched this year by Becta to promote the effective use of technology in schools, colleges and other learning environments. Tony Richardson explains how Web 2.0 has the potential to revolutionise technology in learning.
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Many ed-tech products like to tout their constructivist principles, but sometimes these reduce “learn-by-doing” to “learn-by-clicking.” Many simulations are just that: click on the scalpel in the frog dissection simulation app; touch the screen in the surgery simulation app; click on the airplane controls in the flight simulation app. Via Nik Peachey
Nik Peachey's curator insight,
July 5, 2016 4:18 AM
A critical look at VR an attempt to seperate the hype from the virtual reality.
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Learning will remain highly relational for most of us, but those relationships will increasingly be informed by data. Students parents and advisors will make more decisions about learning pathways but those decisions will be nudged and guided by informed recommendations. Via Nik Peachey
Nik Peachey's curator insight,
April 25, 2016 12:38 AM
Lots of links to follow up sites and background reading.
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My keynote at the #RIDE2016 research conference – Research and Innovation in Distance Education and E-Learning, at the Centre for Distance Education, which took place on Friday 11 March 2016 at Senate House, University of London, focused on Open Badges as the missing link in Open Education. My aim was to view Mozilla Open Badges in a wider context…
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Big Data News, Events, and Expert Opinion
Preliminary research on how the Internet of Things will impact education may lead you to believe students will soon be connected to an iPad, RFID scanning objects and getting their own personalized curriculum delivered to their desk. It’s a dreamy new world of individually tailored lessons. It might be prudent to remember how computers were supposed to completely alter the way students learn decades ago. Yet anyone who took a “computer 101” class in high school may know tech in the classroom is not the futuristic bonanza we want it to be.
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Schools are being challenged to provide students with a more authentic, relevant and student centred learning opportunity. However, the yard stick for school success in NSW at...
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Handwriting notes is better than using a computer because it slows the learner down, writes Drake Baer.
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40 articles on educational games and gamification collated by Kelly Walsh.
jazmin baldonado's curator insight,
January 18, 2015 7:18 PM
Son interesantes las propuestas que se nos dan, únicamente veo el problema que esta la mayoría en ingles y por tanto algunos y a los más pequeños en este caso se les dificultaría, por otro lado si se manejara con algún traductor serán herramientas útiles.
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Internet of Things (IoT) is being viewed as the next big disruptor that would change the way businesses are transacted...
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The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use. |