Regardless of the negative features associated with gaming such as frivolity, violence and mindlessness, games do have a growing potential in education. Just to make it clear, when I say games I refer to all kinds of games ( simulations, virtual world games , online games, computer games, puzzel games and many more ). Several studies ( check webliography links below ) have proved that some characteristics of games have a positive role in learning settings to the point that an entire new model of learning has seen the light under the name Digital Game-based Learning ( GBL )
How can video games be adapted to assist learning in a classroom setting?