Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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8 Principles Of Gamified Learning -

8 Principles Of Gamified Learning - | Information and digital literacy in education via the digital path | Scoop.it
As our society continues to evolve in response to the rapid changes brought on by universally accessible mass technology, the act of teaching (and the experience of learning) has been under significant pressure to adapt. Since the turn of the century, a number of approaches have been offered by scholars and practitioners to answer this challenge. One of them that I feel strongly is an essential part of the educator’s toolbox is gamified instruction.
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E-Learning Gamification Made Simple - E-Learning Uncovered

E-Learning Gamification Made Simple - E-Learning Uncovered | Information and digital literacy in education via the digital path | Scoop.it
In this post, Tim Slade shares three ways to make e-learning gamification simple.
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Game-Based Learning Research | BrainPOP Educators

Game-Based Learning Research | BrainPOP Educators | Information and digital literacy in education via the digital path | Scoop.it
We are committed to learning more about the world of educational gaming. Here are some of our favorite game-based learning resources. . .
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The 23 Best Game-Based Education Resources for 2014 | Edudemic

The 23 Best Game-Based Education Resources for 2014 | Edudemic | Information and digital literacy in education via the digital path | Scoop.it

Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time.

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A Guide to games and Learning | MindShift

A Guide to games and Learning | MindShift | Information and digital literacy in education via the digital path | Scoop.it

How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education.

The MindShift Guide to Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. The guide make sense of the available research and provide suggestions for practical use. The post series will evolve into a downloadable guide, and can be used as a touchstone for thoughtful consideration of best practices for teachers and parents.

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The Difference Between Gamification And Game-Based Learning

The Difference Between Gamification And Game-Based Learning | Information and digital literacy in education via the digital path | Scoop.it
The Difference Between Gamification And Game-Based Learning
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Game-Based Learning.

Game-Based Learning. | Information and digital literacy in education via the digital path | Scoop.it
Looking for ways to gamify your classroom? We've compiled some of the best game-based learning resources and strategies on the Web.
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20 Serious Games For School

20 Serious Games For School | Information and digital literacy in education via the digital path | Scoop.it
Rather than being designed for entertainment, serious games are made with a specific objective in mind. In education, this includes games designed to teach stu
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Gamestar Mechanic: Gamification Made Easy | Edutopia

Gamestar Mechanic: Gamification Made Easy | Edutopia | Information and digital literacy in education via the digital path | Scoop.it

Children in the 21st century experience media in ways that are vastly different from any previous generation. Social networking, user-created content and video games provide a level of interactivity that was unthinkable a generation ago. As a result, educators are rethinking educational practices that have long been taken for granted. Many have come to the conclusion that the answers they're looking for lie in making video game design a central part of the curriculum.

 

Proponents of game design in the classroom say that it promotes students' systems thinking, problem solving and critical analysis skills. Best of all, including game design in the classroom drastically increases student engagement with the material, thus increasing achievement. Interestingly, even the Boy Scouts have taken notice of this trend and now include a Game Design Merit Badge as part of their program. So where can the average classroom teacher turn to include game design in his or her classroom? One popular solution is Gamestar Mechanic.

 

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Via Chuck Sherwood, Former Senior Associate, TeleDimensions, Inc
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EdTech Tools That Use Gamification to Improve Student Learning - EdBlog

EdTech Tools That Use Gamification to Improve Student Learning - EdBlog | Information and digital literacy in education via the digital path | Scoop.it

These five edtech tools are focused on education and provide you with a great place to start if you’re new to gamification in the classroom.

Michelle Nimchuk's curator insight, April 26, 2016 2:53 PM

Edtech tools for incorporating gamification in the classroom

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Donald Clark Plan B: Does gamification play Pavlov with learners? DOs & DON'Ts

Donald Clark Plan B: Does gamification play Pavlov with learners? DOs & DON'Ts | Information and digital literacy in education via the digital path | Scoop.it

The massive success of online games led many to suggest that games and gamification, could be used to turbo-charge online learning. Take a little magic dust from gaming, sprinkle generously and we’ll all find it more fun, be more motivated and learn to love learning. But there’s pros and cons here, as it can both help and hinder learning. If gamification is simply scoring, bonuses and badges, the 21st century version of Pavlov's dogs, that would be a disappointment.

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Is education ready for gamification? - Daily Genius

Is education ready for gamification? - Daily Genius | Information and digital literacy in education via the digital path | Scoop.it
gamification education

 

We’ve talked in the past on here about how gamification, in education may well be a key driver in the future, but there’s a very strong sense that it’s not fully formed yet.

So when will schools be ready for gamification? Do we understand what educationalists are trying to active when encouraging students to play to learn? There’s many people who will tell you that gamification is the future, not least because children like to play (obviously) and that energy can be used to create an system of teaching which gives instant rewards and feedback – usually doing so digitally.

Ramon Pavia's curator insight, November 26, 2014 2:08 AM

Things seem to be changing in favour of gamification

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Report Finds Teachers Underutilize Resources for Digital Games in the Classroom

Report Finds Teachers Underutilize Resources for Digital Games in the Classroom | Information and digital literacy in education via the digital path | Scoop.it
A survey reports that most teachers are finding digital games in the classroom through informal means and could benefit from improved training and exposure to resources.
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Just a Game? | American Libraries Magazine

Just a Game? | American Libraries Magazine | Information and digital literacy in education via the digital path | Scoop.it

Everyone grows up playing games. Whether it’s hide-and-seek, checkers, or Angry Birds, gaming pervades our culture and is an indelible part of our childhoods. Online gaming has become an activity that transcends gender, culture, and age. Even nongaming online platforms contain gaming elements, such as the rewarding of check-ins at locations on Foursquare, the location-based mobile social networking site.

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5 Elements of Good Games that Can Make Us Better Teachers - Getting Smart by Dave Guymon

5 Elements of Good Games that Can Make Us Better Teachers - Getting Smart by Dave Guymon | Information and digital literacy in education via the digital path | Scoop.it
I recently took my professional development as an educator in a new direction by purchasing an Xbox. Yes, in addition to blogging, engaging in Twitter conversations, and reading the latest research on educational best practices, I started playing video games to improve my skills and understanding of educational pedagogy.
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Gamifying higher education: a useful distinction

Gamifying higher education: a useful distinction | Information and digital literacy in education via the digital path | Scoop.it
In the introduction to my blog series on gamification, I mentioned the New Media Consortium’s Horizon Report: 2013 Education Edition, which identifies “Games and Gamification” as a growing trend wi...
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100 Great Game Based Learning and Gamification Resources

100 Great Game Based Learning and Gamification Resources | Information and digital literacy in education via the digital path | Scoop.it
Lots people want to get started with game based learning, gamification and serious games in their training. We've been curating game related content for over a year and a half while conducting our o
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