Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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Eight Game Elements to Make Learning More Intriguing

Eight Game Elements to Make Learning More Intriguing | Information and digital literacy in education via the digital path | Scoop.it
In the third installment of the blog series on gamifying your learning, Karl Kapp outlines eight game elements to make learning more intriguing.

 

This is the third in a three-part series on Gamifiying Your Instruction. (Catch up with Part One and Part Two.)The series is written by Karl Kapp, professor of instructional technology and internationally known author of two books on gamification both co-authored by ASTD.

For many people, the term “gamification” conjures images of leaderboards, earning points and obtaining badges for learning specific content. While all of those elements are part of gamification, I think the real, long-term benefits will occur when instructional designers mine other, richer game elements and apply those to learning—elements that draw learners to play games and continue playing games in the first place.

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What Blocky Video Games Can Teach You About Lesson Design

What Blocky Video Games Can Teach You About Lesson Design | Information and digital literacy in education via the digital path | Scoop.it
What Blocky Video Games Can Teach You About Lesson Design
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